sorry I misunderstood you.
sorry I misunderstood you.
I know what I can do with alpha, depth material id maps, but what I would prefer is just a png with the alpha channel in the file - and as you say, it won't work for windows.
It really makes things easier just having one layer in photoshop, especally when i need to scale the layer to fit into a photo, not a really big deal, and I can live without it, but it would make things easier.
for me it would be for creating rugs like the one in the attached image - the one to the left is Vray, the other one Enscape.
but there might be better ways to achieve this result with enscape?
I really wonder why this is’nt implemented, especially when architects seems to be your main customers.
It’s quite counter-productive (and hard) to manuel select and add masks in photoshop.
It works out of the box in Vray (but Vray has other drawbacks).
But it might be hard / complicated to implement? – I’m not a programmer
Hi @Hans Schmid
Thanks for your input.
I've tried your suggestion. I modelled in-place a lighthtning device (just a simple box) - added a material with some self illumination, then I unchecked the "visible" option under graphics, but then both the object and the light diassapers :-/
What do I do wrong?
I'ts really a BIG issue that we can't create our own proxies / assets. Right now I need a chair that is not in the library so I can't create the view I need.
It's fine that we can suggest assets, but it's impossible to cover all users needs.
If i want to light a building, without using "real" light sources, but just place a large rectangle object as a light, and then make it invisible to the camera - is that possible?
As we can't create our own proxies - I would like an option to remove all textures from inserted Enscape assests.
That way we can have a "model look" cause I find the included trees a bit cartoonish / gamelike, so instead to try to create to real looking trees, then admit they don't look real, and go the other way and render them as models. I have added an example of a model look.
But I might me that does something wrong - since I get such dark trees?
I have no other reason than I find the menu disturbing when I don’t need it. And I think it might confuse customers with no VR experience- but that’s a guess as I have not yet tested my new setup.
But it’s not a big deal, just an input
I think the menu is nice - but when I don't need it I would like it to hide.
Could it be possible to add an option to autohide the menu - but show it when the hand is raised to a certain angle?
An other think (using Oculus Quest) - it seems that one has to turn the hand in a awkward angle to point the teleport laser forward?
Keep up the impressive work!
Ah ok. I just thought that an extender needed to extend something
So you just plug-in the extender to a power socket, connect the laptop and extender with a cord, and then you can have a super 5Ghz connection between the laptop and the Quest. And the you create a WiFi spot for VD to start up - and you are good to go?
Man interesting things are happening these years.
In a few years we architects might be able to walk around as a group, and design inside VR. That could be cool. Being able to modify the Revit or Sketchup model directly inside VR would be so cool. Seen that people already can collaborate in VR (gravity sketch- not sure it its a public function now) is very interesting.
But one step at a time - being able to walk around wireless, and no need to setup a lot of hardware, is also a big step forward.
Dum question, does this setup require that you have access to the customers WiFi or do you establish a local WiFi between the laptop and headset? Sorry I’m not so technical
I'm very grateful that you took the time to help me out.
Today I recived an usb-3 cable - plugged it in, got oculus to recognise the headset.
Used link for a while - then unplugged, started virtual desktop - and now it works
I guess I had to link the headset before it could work.
Now the next question - how do I to get the best performance when going out to customers? what is the best to buy to achive a good connection between the laptop and the quest?
Happy now Jorgensen
Sorry for all these technical questions...
- downloaded and installed sidequest
- installed usb drivers
- added a developer account
- enabled the developer mode on the quest
- bought and installed the virtual desktop via quest shop
- installed virtual desktop via sidequest (it says version 1.8.0 sideloaded when started)
- installed and launched virtual desktop streamer
I have the problem that steamVR says that there is no headset connected.
Where should I see the SteamVR button?
Yes. I can see the virtual Desktop on the oculus quest.
Should it be possible to walk around in vr like I normally would do with a wired oculus rift? Or will I only see the 2d screen of enscape on the virtual desktop?
Do I need to have the virtial desktop streamer and sidequest running on the pc?
Can you help me here - how do you view vr from your computer in the Quest via virtual desktop?
I have installed Virtual Desktop on the Quest - and the Virtual Desktop Streamer on the pc - and it works fine.
But how do I view / activate Enscape VR on the Quest using this method?
Thanks - I'm really looking forward to try out a wireless solution.
I think I’m on the right way, setting up a developer account and looking into loading some drivers on the quest.
sorry to be so slow, but I can't figure out what to do. I have installed sidequest, activated a developer account, installed usb drivers, installed the virtual desktop via sidequest. but what do I do now? steamvr won't find any devices :-/