Posts by Solo

    I cannot share the model, I also cannot reproduce the exact animation as when this was done we only had limited animation options and Enscape does not save it's settings with models and I do so many projects that if I was to save every Enscape setup for every project I'd have thousands of presets and that is just silly.

    However, here are two tests, one is the face me dinosaur, it's also an emitter in the original, material settings are exactly the same, but now it behaves completely different.

    Now the hosts, this time I used a light and not emitting materials material, but the shadow bug appeared.

    you have everything "too big", in USA. have you ever visited Europe? You wouldn't be asking such questions... Aaaand - everybody using "modern software" does not come from a "luxury environment"... the rest of the world is more "resource responsible"... or simply lives in a poorer environment. Mediterranean countries especially have MANY small cars... (Fiat Nissan, Renault... even VW beatle)

    And that is my whole point, the library at moment has a good balance, it does not have everything I need nor everything you need but it does have cars we both can use, maybe in future we will both get more or what we both need.

    I am using:

    As you can see I have outlines set at '0' yet the resulting image still has outlines, I cannot remove them.


    Does Enscape use a beta team to test builds before releasing them?

    more small city cars... even some older ones.

    That's subjective, I live in Texas and those are small cars, I cannot imagine smaller cars, can we have more trucks like F150's or Chevy's as well as SUV's. see, cars are based on ones environment, old cars? who drives old cars? why would one put an old car in a render? see my question might seem strange to you but in my world there are not many old cars on the road. So, I think the library is appropriate, there are small cars, family cars and some not very new ones, there is nothing showy in the library, what do you call a show off car?

    This used to work with past releases, here is an example of when it worked, I think this was about 15 months ago, just uploaded this video today, as show has already aired so okay to show, See light beams, they worked just fine in the past, now it's just a solid beam of light, before it showed a gradient.

    Pete, I'm mildly curious what your use case is for illuminated billboards. I agree about the self-shadowing issue though, I'd like to see a resolution for that one.

    Here is a video a year ago to the day, I used an earlier version of Enscape, you will see light flickering and artifacts but you know what does work and now no longer works? face me, the dinosaurs seems to move with no shadow issues, it's all face-me, the hosts on host tower not only are face-me components, that are also illuminated and guess what, they worked then, but no longer work, so I'm mystified by above comment that it's not supported.

    Sorry, but self-illumination faceme/billboards are not supported

    Oh, did not know that, is that noted anywhere? 'm guessing that there will not be any plans to support this in the future either?

    Now that Trello is no more, can we get a roadmap for the future? My needs may be diverging from your plans so 'd rather know now and move to something better suited than wait for something I'm never going to get, does that make sense?

    These lights work in conjunction with a smoke machine in reality, i know in other unbiased render engines one needs to use a global medium to achieve this effect and it comes at a huge price of time as it renders very slow. However. there are ways to fake it using alpha based png's, this fakery is what I am attempting, problem is Enscape material emitters do not like gradients like this, so i was hoping for another trick, or to get the gradient bug fixed.

    Face me has been broken for a while, when will it be fixed?

    Here is a face me plane/billboard in Sketchup, a simple polygon with a material on it, nothing else in scene:

    I added a little self illumination in Enscape material editor and this is the result:

    Without illumination it looks like this:

    Clearly a bug, can we get this fixed please?

    Okay, here is a gradient, it goes from white to alpha, Enscape does not like gradients (you cannot see material as it's white on white here)

    This is it in photo editor

    This is the set up in SU:

    This is the result in Enscape:

    I really need to create light beam effects, something that I have failed at until now.

    This is what effect i need to achieve:

    I have tried alpha masked png's but Enscape does not like emitter billboards, I cannot seem to achieve a satisfactory result, has anyone succeeded in something similar?