+1 X 1000000000000000000000000000000000000000000000000!!!!!!
PLEASE AND THANKS
Posts by Yuri.Ismalova
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Hi
Beauty is a matter of taste, and sometimes what we think is not what others think!In any case, if you want to see the color rendering and animation of this project, Here is general link:
Cactus-B17 -
new update :
White Render and Short Animation Added to the topic.
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Nice look !
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@Archytextural
Right Side -
what do you use to import the mega-scan into Sketchup? What format, or converter?
in my opinion, the best plugin for use Mega_Scane in Sketchup is Transmuter. the general format for this work is FBX.
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Impressive context modeling. Did you pull that all through mega-scan or are these your own photo capture of the site?
Thanks For your reply. All Context is Mega-Scan. I will Post white Render soon and that shows somethings better
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thanks for your Reply Adrian Renner
the Little Flies are Sketchup model that I Scattered them around of light with Move and Rotate
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HI Finn
this is interesting for me and looking for the final result of this competition. I hope more power to you and your team for holding this kind of works.
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Yuri.Ismalova - Thanks for the reply.
Is TT-UV different to SketchUV, as I don't find that in the SketchUp Extenion Warehouse? Its not clear if you tried that specific plugin, or not.On reply, if you confirm that you don't have success, then I can create a Feature Request for better support of Transmute object materials.
if possible create a feature request for BetterSupport Of Transmute Object, just need keep UV for ever .
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Yuri.Ismalova - I am not sure if, but I think Transmute object materials get messed up, enlarged and moved around.
A possible workaround might be:
- download the plugin called SketchUV (UV tool for sketchup).
- before editing any materials, launch SketchUV (click icon), select all surfaces of the model, right click, and select "save UVs".
- now, edit your material as you wish, even though the UVs will fuck up.
- after you are done, simply launch SketchUV again, select surfaces, right click and then select "load UVs".
If that does not resolve the issue, then can you supply us with the project file with the materials for our developers to take a closer look at this?
Hi Pete Chamberlain
thanks for your replyi Solved it before with TT-UV toolkit. the issue is that this problem occurs every time in every Object and gets time. we use a Realtime engine for Speed but these problems low our speed of Done render.
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Great work!!
thanks
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Hi
here is the White renders of my last project that I sent in this topic :
classic facade Animation - Googal area
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Wow, great work. Please feel free to post the white mode rendering here tomorrow as well, it's definitely worth a submission!
Hi Demian , that is very kind of you. sure, I will take white mode and post on that topic.
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Nice lighting !
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