This bug is marked as fixed in the 220.127.116.1157-g263c05c preview version.
All good, I guess the only thing is that we cannot use the viewport when the editor is switched on, but I imagine that's just wip?
This unfortunately is final. We couldn't find a way to track all changes done in Rhino. So we made the material editor block the viewport to prevent Rhino and Enscape from going out-of-sync.Quote
Is Rhino 5 supported for the new material editor?
No, the Rhino 5 SDK is lacking a few methods that we need to properly map the materials to their objects.Quote
I can't find the material options - any ideas?
In native Rhino you need to switch the materials to the Enscape type, but we decided to not use the integrated UI as it is very limited. Instead you can modify all Enscape materials by opening the material editor window via the toolbar or command "EnscapeOpenMaterialEditorCommand"
Oh, now I understand. It's the presence of your boss. Enscape can feel the disturbance in the Force.
Thanks for the additional info.
Gadget I think this thread contains (at least?) two different bugs:
1) Geometry that looks OK, but in the wrong place (Posts 1, 3, 5, 10). This was fixed in the meantime.
2) Corrupt geometry added with some geometry missing. (Posts 12, 15).
When you encounter 1) again, please open SketchUp's "Ruby Console" window and forward error messages appearing there to us. But since we fixed it I haven't seen this bug again.
Regarding 2) I have re-added this bug to our internal tracking. I guess the bug occurs when you are modeling while Enscape is open with live updates in the background. When you click the "Start Enscape" button again, Enscape is fixing itself. There is no way to reproduce the bug. Is my evaluation correct?
renderwiz What prevents you right now from using scenes in SketchUp to create the video path? I thought it would be possible to just click through them while Enscape is open. Camera-sync works magic here in my opinion. I don't understand why you need an extra feature for this.
MacMel to use the identity transformation for your proxy (or any component instance), select the instace, open the ruby console and enter
Sketchup.active_model.selection.transformation = Geom::Transformation.new
Is this what you want?
When you set render quality to Ultra you will see textures in your off-screen reflections. Previously, the surfaces were uniformly colored.
Outlines no longer scale with your resolution. This means that with a higher resolution, the outlines will be thicker in terms of pixels.
Also you won't see outlines around grass and vegetation objects anymore.
Tags in AssetLibrary
You can use tags to find the asset you are looking for much faster.
Once you enable this setting the first command to render an image activates the safeframe and the second command actually starts rendering.
Shadow / Highlight Slider
Similar to Photoshop, you can now tune the tonemapping via two sliders to add or remove brightness at certain regions.
You can now set the sharpness of sun shadows.
Support larger textures
The renderer now supports larger textures.
Is now supported.
Improved artificial light shadows
Smoother video paths
The path and the rotation of videos is now smoother. The effect is most visible in video paths with keyframes that are close to each other.
Material Editor for Rhino 6
The material editor, as you might know it from the SketchUp plugin, is coming to Rhino. Due to technical limitations it is not working for Rhino 5.
This new library is used for panoramas uploaded by the preview version, (URLs starting with api2.enscape3d.com) - old URLs starting with panorama.enscape3d.com are still using the same library.
You can now define the height of the fog for further control of it.
Change the duration of the video in one place without adjusting every keyframe separately.
Cars, Plants, and more of everything
We don't want to ship gigabytes of data for assets (and you probably don't want to download them with every update). Instead, the assets will be downloaded as needed.
Fixed in 18.104.22.1687 - Sketchup models should finish loading now
JACK.Z sorry, I just didn't read properly, sorry. Directional lights are not supported at all. Regarding the other points, we would have to take a closer look at the model, but probably these inaccuracies are a result of optimizations needed for real-time performance.