Posts by Simon Weinberger

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    All good, I guess the only thing is that we cannot use the viewport when the editor is switched on, but I imagine that's just wip?

    This unfortunately is final. We couldn't find a way to track all changes done in Rhino. So we made the material editor block the viewport to prevent Rhino and Enscape from going out-of-sync.

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    Is Rhino 5 supported for the new material editor?

    No, the Rhino 5 SDK is lacking a few methods that we need to properly map the materials to their objects.

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    I can't find the material options - any ideas?

    In native Rhino you need to switch the materials to the Enscape type, but we decided to not use the integrated UI as it is very limited. Instead you can modify all Enscape materials by opening the material editor window via the toolbar or command "EnscapeOpenMaterialEditorCommand"

    Gadget I think this thread contains (at least?) two different bugs:

    1) Geometry that looks OK, but in the wrong place (Posts 1, 3, 5, 10). This was fixed in the meantime.

    2) Corrupt geometry added with some geometry missing. (Posts 12, 15).


    When you encounter 1) again, please open SketchUp's "Ruby Console" window and forward error messages appearing there to us. But since we fixed it I haven't seen this bug again.


    Regarding 2) I have re-added this bug to our internal tracking. I guess the bug occurs when you are modeling while Enscape is open with live updates in the background. When you click the "Start Enscape" button again, Enscape is fixing itself. There is no way to reproduce the bug. Is my evaluation correct?

    MacMel to use the identity transformation for your proxy (or any component instance), select the instace, open the ruby console and enter

    Sketchup.active_model.selection[0].transformation = Geom::Transformation.new


    Is this what you want?

    2018-12-12

    Textured reflections

    When you set render quality to Ultra you will see textures in your off-screen reflections. Previously, the surfaces were uniformly colored.

    Improved outlines

    Outlines no longer scale with your resolution. This means that with a higher resolution, the outlines will be thicker in terms of pixels.

    Also you won't see outlines around grass and vegetation objects anymore.

    Tags in AssetLibrary

    You can use tags to find the asset you are looking for much faster.


    Safeframe Indicator

    Once you enable this setting the first command to render an image activates the safeframe and the second command actually starts rendering.

    Shadow / Highlight Slider

    Similar to Photoshop, you can now tune the tonemapping via two sliders to add or remove brightness at certain regions.

    2019-01-23

    Shadow sharpness

    You can now set the sharpness of sun shadows.


    Support larger textures

    The renderer now supports larger textures.

    2019-02-13

    SketchUp 2019

    Is now supported.

    Improved artificial light shadows

    2019-02-25

    Smoother video paths

    The path and the rotation of videos is now smoother. The effect is most visible in video paths with keyframes that are close to each other.

    Material Editor for Rhino 6

    The material editor, as you might know it from the SketchUp plugin, is coming to Rhino. Due to technical limitations it is not working for Rhino 5.

    2019-02-26

    Panorama library

    We are now using another javascript library for showing panoramas in the browser (and on mobile devices). We have done our best to test it on a multitude of devices. Please report any incompatible browsers/devices and we'll see what we can do.

    This new library is used for panoramas uploaded by the preview version, (URLs starting with api2.enscape3d.com) - old URLs starting with panorama.enscape3d.com are still using the same library.

    2019-03-08

    Fog Settings

    You can now define the height of the fog for further control of it.

    Video duration

    Change the duration of the video in one place without adjusting every keyframe separately.


    2019-03-19

    More assets

    Cars, Plants, and more of everything


    Web-based assets

    We don't want to ship gigabytes of data for assets (and you probably don't want to download them with every update). Instead, the assets will be downloaded as needed.