Posts by jakedidier

    Sometimes there is a need to explore spatial designs and have them visualized through a rendering without knowing the exact lighting conditions of the space. If a lighting design has yet to be determined, "inventing" the lighting is sort of important in order to get a work-in-progress rendering.


    If it wasn't clear, although this is an old post, it's still an issue

    I usually use a grid of the circle lights scaled to max dims. Then adjust the brightness of the lights as necessary. The problem with globe lights is they will cast light onto your ceiling and if you have any higher up structure or light fixtures, can cause unrealistic shadows. I also find the circle light grid to yield less hotspots too.


    If the grid and max brightness for some reason is still not giving you desired results, duplicate the grid. Balancing the artificial brightness slider and exposure slider can yield some improved results as well.

    I'm an interiors/interior architecture designer and have only had experience with Enscape. It's been great for quick mock renders for solid quality renders, but don't expect anything close to VRAY or 3DSMax. The speed and export possibilities are awesome. They have an okay asset library, though none of their assets are immediately editable. They've been expanding it though, and adding more vegetation, but unclear to what level of depth, variety, etc. you may need for your scenes. I do know Twinmotion has some interesting timelapse for vegetation growth, life stages of plants, etc. which Enscape doesn't have. Also, I've found Enscape to be relatively easy to learn and use too...


    BUT


    I'm finding myself seriously considering learning more about Twinmotion. The biggest reason is I'm starting to realize how maddening the Enscape lighting systems are. They have the different light types, but they all produce VERY similar results. Example: I have a rectangular light that is still casting an oval glow; the same happens with line lights, as if there is a single light source in the center of the Enscape generated plane/line. I'm getting into some more heavy lighting scenes requiring more realism and Enscape just doesn't seem to be anywhere close to par for generating a truly realistic lighting scheme. In order to acheive the effects that should be happening, you either have to overcompensate with luminous power of your light sources or fidget with the actual render settings (i.e. artificial brightness, exposure, etc.)


    This has been something that's always sort of irked me, but until recently I've been working in more conceptual space proposals vs realistic spaces. But on top of that, Enscape is raising their licensing costs and haven't touched or improved their lighting systems or interface since I started using it over a year and a half ago.


    This may seem like I ragged more on them for what I'm currently unhappy with than what I have been. It's been a godsend for my quick concepting projects, things that don't have to be super tight or accurate. But if you start to wander into realism, the shortfalls become glaringly clear in my opinion. This is not to say Twinmotion is any better, I haven't had the chance to use it yet, but definitely assess what your needs are for your work and workflow.

    Hey ya'll, hopefully this is the right place to ask this...


    This is an odd one. The best way I can describe it is my standalone application exports keep disappearing. Enscape successfully produces them, I'm able to find them and open them on my computer, but after closing the application window, the file mysteriously disappears. I've tried saving the standalones to folders that sync with the cloud and don't sync (files disappear regardless). I've checked my trash can, and there's no traces of the file there either... Any direction on how to solve this would be super helpful!

    Helloooo, hopefully someone out here knows what might be causing this issue.


    Currently trying to produce a rendering that has glass with gradated tinting from clear to almost completely black. I've been able to get the colors right, but for some reason I'm getting these diagonal lines when I render out the view. I created the texture in Illustrator (a simple black to nothing gradient in a rectangle), exported as a png with a clear background, and uploaded into Sketchup 2020. The texture is currently set at 97% opacity within Sketchup. The renders have been exported in the highest quality the program allows. I'm attaching the render, the native gradient file, and screenshot of what the material settings in Enscape are saying...


    Any help would be super appreciated...


    -Jake