Thanks Damian! Done
Posts by Phil Read
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My understanding is Enscape is rendering what's happening in Revit. And Revit is showing Enscape faceted curves. I'm still trying to hunt down a fix - but so far I've been told it have to do with Revit trying to improve graphic performance by faceting curved geometry. Usually this happens at a distance and not noticeable. But in your case it's happening up close.
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Possibly the result of rendering something far away from the camera in Revit that is close to the camera in Enscape. My understanding is this is Revit's way of efficiently handling 3D at a distance for the sake of improved graphic performance. If your camera is closer to the object in the Revit project it may improve the rendering resolution in Enscape. Please confirm.
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Hi Dev Team - I would prefer Enscape batch export with file names based on the view name in the design file rather than present batch rendering naming schema. As is, the user has to manually rename dozens of exported images. This would automate previous images of the same view name to be automatically overridden, and therefore automatically update references in the design file.
Please let me know if you require any clarification or other detail.
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Please install latest hotfix: Enscape for Mac Hotfix
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IME gave up on Vive and Mixed Reality for the reasons listed above. Too many software layers. Too much tweaking. If the computer went to sleep I had to reboot to get them to work again.
Rift series was a joy. Only needed Oculus software. No Steam, etc. plus more software for the headset.
Rift was stable and simple.
I hope Oculus only requires it's own software in the future to use w Enscape. No Steam, etc...
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Your computer doesn't meet the system Requirements for OSX here: https://enscape3d.com/system-requirements/
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Perhaps coplanar geometry is obscuring the materials.
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Edit the material properties of the duct in Revit.
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What happens if you reduce the size of the site context model? Wondering if the lighting is changing due to strained GPU resources.
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The materials are in a shadow, which is going to be affected by how much light they reflect. Also, don't use solid black for black. Absorbs all the light and it doesn't look natural. Give it a slight increase in lightness, so that instead of black being 000 maybe use 555.
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The only way to fix coplanar geometry is to modify the geometry. Could it be the geometry from a link to file? In many cases, structural will start at a level and work down while the architect will start at the same level, and also work down with regard to floor finishes. If this is the case, can you start at the level and work up in a positive direction?
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At this time, if you forget or can't remove your license key it'll have to be reset by Support to be able to apply the key to another computer. There's no way for the customer to disable the fixed license key remotely on a computer.
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Looks like the displacement is in the negative direction and the material is obscured by co-planer geometery.
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Same license will work for Windows and Mac. If you have a fixed seat license be sure to remove the license from one computer before activating on the other computer.
Keep in mind Enscape only supports SketchUp on OSX.
Another option?
After traveling with a MacBook Pro that would boot into Windows I finally broke down (2018) after Apple moved away from NVIDIA and bought a Windows laptop. Fortunately. Victorinox makes a beautiful, carry-on, wheeled briefcase with two laptop sleeves. For short trips, there's enough room for two laptops and a few days of clothes you don't have to check a bag :-).
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Save $400 and get the 4080. The 4090 is faster but not faster than being sloppy and doing something twice. You'll save more time being thoughtful and doing something less. Invest the $400.
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Damian brings up a good point. Overall you need to reduce the geometry / material footprint of your project.
1) Materials:
Your texture samples are too large and therefore using too much memory / processing for the use.
2.5 k brass texture?
4k napkin texture?
Nearly 7k towel texture?
7k ceramic texture?
Why are you using a 4k napkin texture that might only take up a few square inches of screen space on a 4k monitor? Reduce material samples to no greater than 1200px in one direction.
2) Geometry:
Does your file contain lines in 3d? Imported 2D CAD files? Delete.
Does your file contain imported geometry? SketchUp objects are triangulated surface meshes. Plush, curved, organic shapes imported from non-native design applications (Max, Rhino, etc.) might be fine in a few instances but will cause problems when copied throughout a project.
You likely introduced materials / geometry to your project after Nov 29 that is causing the problem. You can narrow the offending content by turning off almost all layers and starting Enscape. Now start turning on a few layers at a time and observe if Enscape crashes. You'll narrow down what components are causing the problem.