I knew that Enscape won't run on Mac, but bought a Mac Mini M1 nevertheless.
And I am happy.
Will try Twinmotion soon when setup.
I knew that Enscape won't run on Mac, but bought a Mac Mini M1 nevertheless.
And I am happy.
Will try Twinmotion soon when setup.
VW Architecture here.
On Mac.
But I am sure that many VW Landmark users are interested too.
I am not so sure about VW Spotlight, as they are often using Vision
for an interactive presentation of their light effects.
But if Enscape offers all effects like Fog, God Rays, .... in real time,
why not.
Strange.
The only thing I often do not so like about Enscape Renders is that Cars
and car paint often look dull.
But in this case I highly prefer the Enscape Render, including the Car !
Can i update this for al my customers
Please develop it also for macOS. Price of mac is not a issue. It is stability and easy of use.
For me it is ease of use, direct exchange AND GI QUALITY.
It is cool indeed.
But for me not really a forest, more like a apple tree plant.
(Streuobstwiese ?)
From the spacing it could be a great olive or walnut field IMHO.
for me ... 1
3 is good fabric too, but not so my impression of Velvet.
Maybe something more artificial fiber.
Can the new Mac book pro with M1 apple chips run boot camp windows and use enscape?
No.
There won't be anymore bootcamp on Apple Silicon.
(natively booting Windows on Mac)
Also pretty unlikely that there will ever be again eGPU support.
Parallels is also not yet ready for Apple Silicon.
(It runs but can't virtualize, so far)
And when it will be it may be only able to virtualize a Windows for ARM,
which may at one time being able to emulate X68 Apps.
Which may not at all be suited well for any demanding 3D, CAD or realtime Apps.
If you need Bootcamp, go with an Intel Mac.
I learned about problems with Z fighting when I started my first renders.
And I learned that is something that I should avoid in modeling at all.
Not that I often had to deal with this.
And I was always happy that Z fighting symptoms are already visible
inside OpenGL Viewports and indicated modeling errors to solve ....
I didn't even knew that there may had been ever any solution from software side.
Are there any examples ?
I mean even if there is a way that the Renderer decides to only show one of those
faces without showing artifacts, in 50% of cases, it may show the wrong Face/Material (?)
And honestly I think Sketchup's geometry is very bad and not compatible with
any other Software outside when exported. At an extend that I always regret
when a client delivered 3D Sketchup Models (It is already there and 3D ...)
and always said I will refuse these next time.
I mean things like non standard 3D Faces, that have a second Material at their
back side. Basically coplanar Faces with different properties.
But yes, there are so many SketchUp Users outside,
if there is any possible solution from the Renderer's software side to make Sketchup
geometries make look similar like they look inside Sketchup,
that would be great and a great help.
+ another + 1
Nowadays Unified View should always be activated.
UV off is a legacy feature to keep allowing very old workflows,
and that regularly confuses (new) Users.
The Bricks in VW maybe a procedural shader (from C4D Engine)
that Enscape may not have an equivalent for.
If you change the RW Texture to a Material that uses a standard
image texture, it would work ?
It was told that Vectorworks users can test Enscape VW bridge until
(end of ?) October.
Will try later if it still works or not
(because VW 2021 already released ?)
oh, found this for the first time ...
ME TOO ...
I tried to switch from Mac to Windows since 2 years now.
I just don't like to work with Windows although all 3D App experience
itself is great.
I still don't like it and won't switch, especially since Mac got again an
interesting platform again with coming ARM Apple SoCs.
Hardware wise, I am pretty happy with my Ryzen 3950X and RTX 2070.
But If I need to leave Mac for 3D I would rather go Linux with all its
restrictions vs Windows.
But YMMV ...
I will play with Enscape on Windows as long as testing period allows.
After that I can live well with the Mac alternative(s)
Of course Enscape looks much better.
Raytracing, Sky and Clouds, ....
But Twinmotion at least runs on Macs !
If macOS support would mean a complete new team and a complete new
development, we wouldn't have any cross platform Apps.
Vectorworks does support macOS and Windows, Bricscad macOS, Windows
and even Linux, same as Modo, VRay was cross platform, ....
I would think there is much more App specific code that is shared on all platforms
vs the API connections to operating systems.
It gets indeed a bit more difficult in 3D DCC world since Apple deprecated OpenGL
and not supporting Vulkan. But VW, Modo, C4D, ... will find ways to keep macOS
support.
But you are right, with Apple Silicon it doesn't make that much sense to keep on
supporting mediocre cross platform that will use Vulkan via MoltenVK over Metal.
Apple Silicon will not be superior on raw numbers but efficient.
It will be superior in addition with optimized and effective Software only which makes use
of Apples APIs. Like their Tiled Raytracing and optimizing code for their shared memory.
That is where I expect to do similar things in 3D, CAD, and Real Time Rendering
by a next iPad SoC in a small but thermally unrestricted desktop case, than what I do now
on my 3950x with RTX 2070.
I am pretty sure that Twinmotion will optimize for Apple Silicon like Unreal Engine.
Cinema4D will do. Many others may just offer support but no real optimization.
OK, it looks like Enscape, as today, is not interested in supporting macOS,
although they recently collaborated with 2 new Apps that have a bunch of Mac users.
I will accept that.
Currently Twinmotion is basically the only serious Arch Viz real time engine on macOS.
But there is still hope that there will be coming a true macOS App newcomer to
fill the gap.
It's currently not planned to implement our Asset Library for BricsCAD
Ouch ....
No Enscape Material Editor either ?
Fine that it works now.
I don't know how Enscape works with Revit,
but why does the Exchange load the paperspace stuff
in the first place at all ... (?)