Posts by zoomer

    Sorry if you thought I was being rude to you.

    Not at all.

    no problem from my side.

    At the beginning of M1 I was sure that at least three month later (february)

    we would see the next M(?) iteration.

    We are already a bit late now. (After waiting for nearly a decade)

    And with all Covid, chip shortage and such, I am no more sure if we will see a

    really fast iMac and MBPs until the end of this year.

    Maybe just announcements at WWDC.

    But we may see tomorrow ....

    But I stay that Apple ARM is a great architecture and the M1s are already

    more capable than anyone could expect. So I am looking forward for any

    compatible App that starts optimizing for Apple ARM in the near future.

    Until I can get something bigger than my M1 Mini.

    I am a +1 idiot too.

    All my main 3D Apps are still Intel and far from being optimized for Apple ARM.

    Only half of them are at least reasonably compatible with Rosetta.

    Nevertheless these results are already stunning. I would never have expected

    that when I ordered my M1 Mini.

    There will have to come out a second generation of ARM products soon that

    has to be faster of course.

    If I can do my 3D and Modeling stuff already on my 1st gen low level M1 Mini

    already today and my both CAD Apps already announced they are willing to

    not only to fix Rosetta issues but want to bring a true optimized Apple ARM

    version in the near future, My 3D Apps already do or said to offer at least support.

    I will use my consumer-workstation PC less and only for final (mainly CPU)

    Rendering though.

    I had still reasonably success with Twinmotion on the old Trash Can Mac Pro,

    basically similar results with M1 Mini but some new real issues in performance

    with new Datasmith exports and stability. TM 2021 now already wiped out

    stability issues.

    So I have to think that I could easily do my stuff in real time rendering now,

    even more reasonably on M1 once Apps are really optimized for ARM and

    Apples APIs. And there have to come faster Apple ARM SoCs.

    So I am very confident and happy that I can stay, or better come back to,

    or with Apple, in the future.

    I think +1 idiots like me just show that there currently is some market for

    real time rendering on Mac which is only halfway covered by Twinmotion

    so development investments could pay off.

    Both Twinmotion and Enscape are very appropriate for typical Mac users.

    (E.g. vs Unreal Engine)

    Maybe software UI/UXs like Lumion too, but I think they aren't interested

    If someone like Enscape will take the risk is their decision and that is

    totally ok. If finally Mac ARM users have an Enscape solution or will

    be covered by the typical Add On CPU or GPU Renderers like Octane,

    Redshift, .... (VRAY GPU already stated having no interest), TM or

    new solutions may come earlier, we will see.

    If you try to see it from the opposite side.

    No Vulkan, no.

    But I expect a lot of cross platform Apps switching from internally from OpenGL

    to Vulkan, supporting Apple by MoltenVK. Blender as an example.

    I personally would prefer them truly optimizing for Apples Metal. I know at least

    one cross platform CAD App that will do.

    I hope same for Memory usage optimizations for Apples shared memory.

    No RTX of course, no.

    But Apple is developing own frameworks for Raytracing, as they are interested in AR.

    AFAIK, interesting is their approach to separate parts of the data in tiles or buckets,

    which allows even memory weak devices to render large scenes.

    Other than traditional GPU Rendering, where the whole render will fail if the model

    does not fit into your VRAM. It will take longer with a weaker device but it will work.

    I currently see that most of my 3D things run similar on my 40 Watt M1 Mini 16 GB,

    as they do on my Ryzen 3950X, 64 GB, RX6800 16 GB that may eat 500 or 600 Watt.

    If a project is no joy on M1, most times it is no joy working on the PC either.

    That is impressing to me.

    Beside, yes, raw CPU or GPU Render power is a few times faster on the PC.

    But modeling and working on 3D files is already nearly the same.

    Looks like current M1 Macbook Air is no real rendering device, but at least much more

    than a wireframe only 3D device.

    we will still see MacOS languishing behind what can be done on Windows in regards to the rendering tech compared to what's happening on Windows.

    I expect it a bit different.

    I think there will be very powerful and efficient Hardware from Apple and there will be very

    optimized and efficient Software for Apple ARM Macs, in the coming years.

    I think that there is a reasonable demand and there will be developers working on solutions.

    May not be the current dominators like VRAY or similar that don't signal interest.

    We will see.

    I am a Mac user so Twinmotion is the only option so far.

    (Beside Blender Eevee)

    The quality is not photo realistic but not so bad and sufficient for my work or clients.

    But I would prefer Enscape from render quality and GUI of course.

    TM 20 does not work fluidly on my M1 Mini, at least the last update got rid of crashing.

    But when TM 21 will be officially released and may run natively on Apples RM Macs,

    we should compare again.

    The other thing is the M1 chip cannot compete on the GPU stakes with discrete/external GPUs.

    We should not forget that M1 is just the first ARM Mac iteration from Apple

    for its lowest level devices you can imagine.

    Nevertheless most owners are deeply impressed what they can do with

    these devices. I personally can open and fluidly edit my ugliest largest

    crappiest CAD projects ever in Vectorworks on my m1 Mini 16 GB nevertheless.

    Similar to my Ryzen 3950X 64GB RX6800 16 GB PC, but with only 40 Watt.

    When were you ever able to do that on a Mini or MB Air the last decades.

    Yes, obviously no CPU multi-threading render wonder,

    Also not for GPU rendering.

    And so far we have to believe, if Apple will convert its whole Mac lineup during

    the next 2 years, that they have to also offer Mac Pro 2019 performance.

    If this is just by a larger SoC like M1x or if they work on any "external GPU, GPU

    or Raytracing accelerator cards over a proprietary high speed bus connected

    to the base SoC will be interesting, but irrelevant.

    I am sure a native Metal version of Enscape could fulfill many users needs

    for realtime visualization on low level M1 already.

    I am pretty sure it will not take very long until Apple presents the next iteration

    for the lower middle class devices like 21" (24" ) iMac, lower MMP with 16"

    screens or Mac Mini with again all I/O options.

    Even if there is only a 12 core CPU M1x, 4+8 cores vs current 4+4 Cores means

    nearly double the CPU performance. 16 vs current 8 GPU cores double the

    GPU performance.

    If I am happy already with my M1 Mini, I am pretty confident that I would be even

    more with that following generation.

    The larger 27" (30") iMac may use the next M2 (?) generation may not come

    before end of 2021 and the Mac Pro as last somewhere in 2022.

    These won't be a bargain though, but there is clearly a future again for Apple

    as a 3D platform after that very dry last period that started at least in 2012.

    im curious about your m1 for architecture... what software are you using?

    Mainly Vectorworks + Cinema4D or Modo. Now more and more Bricscad too.

    For Real Time, as there isn't any other available on Mac for now,

    I have Twinmotion

    (And play with Unreal Engine, but this a monster, in my opinion)

    Twinmotion has some issues on my M1 Mini.

    I'lld say it is not yet ASi ready.

    I wait for a service pack.

    There are some M1 Blender forks and it will get some M1 support

    but we can't be sure how far M1 acceleration will get and how long

    it will take.

    But for me the Blender Intel Versions run quite well via Rosetta.

    It's possible to run Enscape on a Mac today using your existing Apple laptop for FREE without using Bootcamp! Here's how:


    my M1 Mac Mini does not run Windows by Bootcamp or VW.

    And I am pretty happy that it does no more run any (reasonable) Windows.

    As in the last decade, everything I need ran very well native Mac.

    Interestingly that lowest specced Apple Devices M1 Mac Mini 16 GB

    does already handle even my ugliest heaviest 3D or CAD Projects already

    in CPU and GPU.

    For CPU Rendering, I still have a fast 3950X 64GB RX6800 Windows/Linux PC,

    but I avoid it where ever I can for multiple reasons.

    And M1X is already near ?…m1x-1898-vs-apple_m1-1804

    And an opinion from a Blender Animator that shows some advantages of Apples

    new Silicon and eliminating architectural bottlenecks :

    (sorry a bit longwinded)

    No, Intel Macs are already old school and outdated.

    And Mac users often don't accept a Workaround by Window for several valid reasons.

    No, I am sorry Phil,

    Bootcamp is not a viable solution.

    We want to use true Macs under macOS.

    And we would like an alternative to Twinmotion as the only Mac capable real time

    full Rendering package. Could be Enscape, could be Lumion, some of those other

    Windows only alternatives, or just a new Mac Developer App from scratch.

    This thread is already 8 pages and most of it are +1s.

    Overall it does not help to point repeatedly to Windows workarounds.

    VW Architecture here.

    On Mac.

    But I am sure that many VW Landmark users are interested too.

    I am not so sure about VW Spotlight, as they are often using Vision

    for an interactive presentation of their light effects.

    But if Enscape offers all effects like Fog, God Rays, .... in real time,

    why not.

    Can the new Mac book pro with M1 apple chips run boot camp windows and use enscape?


    There won't be anymore bootcamp on Apple Silicon.

    (natively booting Windows on Mac)

    Also pretty unlikely that there will ever be again eGPU support.

    Parallels is also not yet ready for Apple Silicon.

    (It runs but can't virtualize, so far)

    And when it will be it may be only able to virtualize a Windows for ARM,

    which may at one time being able to emulate X68 Apps.

    Which may not at all be suited well for any demanding 3D, CAD or realtime Apps.

    If you need Bootcamp, go with an Intel Mac.

    I learned about problems with Z fighting when I started my first renders.

    And I learned that is something that I should avoid in modeling at all.

    Not that I often had to deal with this.

    And I was always happy that Z fighting symptoms are already visible

    inside OpenGL Viewports and indicated modeling errors to solve ....

    I didn't even knew that there may had been ever any solution from software side.

    Are there any examples ?

    I mean even if there is a way that the Renderer decides to only show one of those

    faces without showing artifacts, in 50% of cases, it may show the wrong Face/Material (?)

    And honestly I think Sketchup's geometry is very bad and not compatible with

    any other Software outside when exported. At an extend that I always regret

    when a client delivered 3D Sketchup Models (It is already there and 3D ...)

    and always said I will refuse these next time.

    I mean things like non standard 3D Faces, that have a second Material at their

    back side. Basically coplanar Faces with different properties.

    But yes, there are so many SketchUp Users outside,

    if there is any possible solution from the Renderer's software side to make Sketchup

    geometries make look similar like they look inside Sketchup,

    that would be great and a great help.