Posts by amarr

    Material presets are on our agenda, though propably not in the next release already. We will not continue to expand the functionality of the keyword matching, this is deprecated and is only useful for first-time-users that their materials look at least sometimes, somehow right. But now that there's a material editor, the keywords should now be used anymore.

    Thomas,

    Awesome, presets are probably what I want. Basically, I have a ton of pre-built models already with custom attributes allowing the selection of colors, etc. I've already taken great care to name all of these materials based on the keyword system. Thus the request. I'd love to be able to tweak the presets, that's great, but since I already named the materials based on how those materials should behave, being able to batch edit all of those materials would be the fastest way to get amazing results, which is your forte.


    Thank you -

    Aaron Marr

    Did you tried to lower the metallic slider? So you should be able to get more plastic and less metal particles in your virtual paint. At the moment your car paint looks like a full metal only.

    Micha,

    Thank you for the suggestion, just tested it, that was exactly the problem. When I drop from 100% metallic to 0% and bring specular up to around 20% it looks great, better than before!


    Enscape team,

    So, initially I was thinking it would be great to have presets back to how they were, I already built a bunch of car models with paint color as a dynamic component option using the carpaint keyword. Going back and changing that for all of my models will take a lot of time. So my initial suggestion request was going to be, "Can you go back to the previous default for carpaint and just add in clearcoat as a new option?" That way my existing models behave as they did before. However, now, I have a new suggestion.

    What would be really sweet would be the ability to define our own keywords in the materials editor. So I could have everything that's supposed to be vinyl in my model look a little plastic, anything powder coated look a little plastic but slightly metallic and rough, I'm just getting used to these settings and I can see these are the keys to realism. Having the ability to set variables for things I commonly model would be amazing. I usually create dynamic components with color selections, and being able to set many of these settings with a defined variable included in the material name would really save time. Just a thought.


    Thank you -

    Aaron Marr

    I would regularly use this feature (MP4 textures), but my clients are not currently demanding it, so it would just be a nice feature to have and use.

    Hello!

    I love so much of the new 2.5 release, but unfortunately while the new car paint material looks amazing, it's not color accurate. Check out the red vehicle in the two attachments. What's on the billboard is the correct color and what's in the V2 rendering looks accurate, that was made with an older version of Enscape. With the newer version of Enscape I made the file Enscape_2019-04-15-20-13--03.jpg. It's a more metallic look, that quite frankly looks amazing, but it's more of a high end luxury car red. Is there a way to revert back to the original car paint settings with this latest version of Enscape? If not, may I ask, are there settings menu items you'd recommend I change to get the current version to look closer to the older version?

    Just so you know, my first reaction was, "Wow, this looks amazing." It really does look awesome in the new version, for my use case though, I'm just looking for as accurate as possible to the real life paint color of the vehicle.


    Thank you -

    Aaron Marr

    I've spent a while tweaking a lighting setting that "just works" without having to adjust sun position. A light source from the perspective of the viewer though, would solve many of my issues. Basically, if we could just say, "pretend I have a high powered flashlight facing the direction I'm looking" and we could adjust the lighting setting on that flashlight, that would be very useful for my use case. I don't use SketchUp for architecture, I use it for event layouts and renderings. So I want to make sure the creative used at the event is very visible, regardless of sun position, and I don't want to spend a lot of time fiddling with lighting for a "perfect" render, since I'm simulating a temporary event, not a permanent building. I know that makes my use case a minority use case, but I think some would still find it helpful. Basically, if I have a poster on a wall and I'm looking at that wall, I want to make sure it's very easy to read that poster.

    Enscape Team,

    Amazing work once again with this update! I love the many new features and I'm going to start sending Web Standalones to clients. Two quick questions for you, one, is there any chance higher resolution materials could one day be included for the web standalone? I'm sure that's no small ask, but you can see how I use materials for signage in the attached files and there's a pretty noticeable difference for the web version. The other quick question, any idea why I'm losing all of the red taillights for my vehicles? I'm thinking it may have to do with the fact that the red is behind a transparent cover? This is common to all of the vehicles in the model. Happy to send you a copy of the model for testing if you'd like.


    Thank you -

    Aaron Marr

    Thomas,

    Awesome, thank you for the feedback. For anyone having this issue with InsiteVR the issue is that the 3D effect causes blurriness on the desktop view. This is a beautiful and clear 360 panorama in the headset.


    ISSUE IS RESOLVED

    InsiteVR - desktop view quality is no indication of quality while wearing the headset. Uploaded Panorama images look great while wearing the headset. Thanks all!


    Best regards,

    Aaron Marr

    Enscape team,

    I'm familiar with how to change the sun position in SketchUp and Enscape, but it would be awesome to have an option to force sun position over the origin. I spend a lot of time every model trying to accomplish this with Ctrl or Shft + U and I. Just wanted to throw this out there to see if that's a possible option to add as a feature request. Thank you!


    Best regards,

    Aaron Marr

    Thomas,

    I am using "High" resolution for the Panorama. I'll check out the exposure setting and try again, but will that help with the "fuzziness" of the text left and right? Thank you!


    Aaron Marr

    Enscape team,

    Good day! We're demoing InsiteVR today and I find myself using the Panorama output in Enscape for the first time. I'm using a high quality output, but that doesn't seem like high enough quality to be worthwhile. I've attached a series of comparison images. Even at high quality the Panorama doesn't look great compared to InsiteVR, but when you compare the standard image output side by side, Enscape is the very clear winner. We love Enscape and use it for our standard image output, but we can't incorporate Enscape 360 panoramas in our VR demos at the moment. Is this a setting I'm overlooking, an issue with InsiteVR or just a current limitation of panorama quality? Perhaps VR180 is an option, maintaining the same resolution, so we are effectively doubling the clarity?


    Render Comparison - Panorama vs regular image


    Anyways, I love the new updates. Complex models load a lot faster and the lighting improvements are awesome. Still need to work with the new materials editor, but thank you as always for the awesomeness that is Enscape.


    Thank you,

    Aaron Marr

    Team,

    I'm getting the attached error when rendering my SketchUp file in Enscape. See attached. The graphic appears accurate in SketchUp, but doesn't work in Enscape, it's flipped left to right. What's weird is I've had this same problem before, but it was because I used a thin rectangle instead of a flat surface. So I started using just a flat surface and now I have this issue. In another model made the exact same way, it's working fine in Enscape. I'm really at a loss for how to avoid these "mirrored" materials. To get them to work in SketchUp I had to flip the material left to right on one side of the model. Anyways, I first downloaded the latest version of SketchUp Pro and Enscape before posting, so I'm using the latest versions of each as of 12/15 @ 1:40 p.m. EST.


    Materials Error.zip


    Also, while registering and uploading the attached I learned that your 2MB attachment limit for the forum is inaccurate. I was trying to upload a 1.98MB and 1.95MB file and it said it was too large. I'm guessing you have it set for a max of 2 million bytes, which is closer to 1.9 MB.


    Thank you,

    Aaron Marr