Did you tried to lower the metallic slider? So you should be able to get more plastic and less metal particles in your virtual paint. At the moment your car paint looks like a full metal only.
Micha,
Thank you for the suggestion, just tested it, that was exactly the problem. When I drop from 100% metallic to 0% and bring specular up to around 20% it looks great, better than before!
Enscape team,
So, initially I was thinking it would be great to have presets back to how they were, I already built a bunch of car models with paint color as a dynamic component option using the carpaint keyword. Going back and changing that for all of my models will take a lot of time. So my initial suggestion request was going to be, "Can you go back to the previous default for carpaint and just add in clearcoat as a new option?" That way my existing models behave as they did before. However, now, I have a new suggestion.
What would be really sweet would be the ability to define our own keywords in the materials editor. So I could have everything that's supposed to be vinyl in my model look a little plastic, anything powder coated look a little plastic but slightly metallic and rough, I'm just getting used to these settings and I can see these are the keys to realism. Having the ability to set variables for things I commonly model would be amazing. I usually create dynamic components with color selections, and being able to set many of these settings with a defined variable included in the material name would really save time. Just a thought.
Thank you -
Aaron Marr