Posts by 3dsmax

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    Agreed. Our issue is that we are not permitted the time to use VRay now that directors know how quick Enscape is. And Max has saved my bacon a few times in dealing with Revit models with ever faster turnaround times for finished renders - SketchUp being incapable of importing without major issues. So I will continue to hope!

    Enscape for Max will never happen.


    Working within Max's parameters is a total nightmare, and the restrictions are enormous. Ask yourself why Enscape, Twinmotion, Lumion, and Unreal have NEVER supported a direct .max import format or any kind of 'live link' feature. Unreal, after nearly 2+ years of development, finally got Datasmith going as an export plugin format from Max into Unreal and...believe me....it took another year to work out a huge amount of bugs. It's still buggy. Even then, note that it's still not a direct import of the .max format into Unreal. Having Enscape sit within Max presents those same challenges, and lots more.

    Even V-Ray's realtime engine - Project Lavina - cannot live within Max as a plugin, and must remain as an external player. I wish it were different...!

    Sad Times

    +1 for enscape in 3dsmax


    I have years of experience with 3ds Max, and losing the animation side of things by moving to SketchUp would be hugely frustrating.


    Yes, there are decent and poor modellers in any 3d program but most files come from users who aren't aware of hidden issues in geometry creation in packages like Revit and SketchUp. Clean modelling is the basis of any renderer working to its best potential...


    I can see that many users are crying out for this.

    +1 for enscape in 3dsmax


    I have years of experience with 3ds Max, and losing the animation side of things by moving to SketchUp would be hugely frustrating.


    Yes, there are decent and poor modellers in any 3d program but most files come from users who aren't aware of hidden issues in geometry creation in packages like Revit and SketchUp. Clean modelling is the basis of any renderer working to its best potential...


    I can see that many users are crying out for this.