Demian Gutberlet or anyone else to share some light on this matter?
Posts by DeKoetsier
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Still missing
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FIXED, thank God.
Apparently some visible faces in the reflections were back sides, while the invisibile front side had the default texture on it. So it is fixed -
Please help, this is really unworkable.
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Goodmorning.
Im trying to show a possible new customer that working with realtime rendering, can come really close to more classic renderers. But now with the first room I am trying to recreate, I get this annoying problem which takes away realism.
In this photo, I have even lowered the beamer with 50cm from the ceiling, so it is hanging mid air, but still it has this strange effect right above it. What can I do to fix this? Because this way, it looks bad compared to the normal render.
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Hello there, i have just one question, how do you turn on/off the Ray Tracing on a 1660 for the Enscape?
Thx!
I would definitly keep it turned OFF in the settings from Enscape.
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Not at the moment, the preview will start form the active keyframe or the beginning depending on your UI state but the export always covers the entire path.
Thanks for your reply! And is this a feature being worked on or is being planned? This would greatly cut rendering times of adjustments and so on.
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It is now possible to preview from, let's say the third keyframe to the fourth. Is it also possible to render parts in between keyframes?
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Nice job!
Thats quite a car in front of a haunted house
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It sounds like a super easy feature to add, just a vertical version of what already is developed. I think this is also already requested for a long time.
+1 from me too
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Interesting! I do think you can change this 'dynamic range' quite well with the shadow and highlight slider. But maybe thats just a small fraction of the matter.
I think such a question is more for a rendering architect, maybe Clemens Musterle could share his light on the matter?
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Hey Enscape team,
Would it be possible to have some feature request board, where all the requests which are pending are summarized for all members to see. (Like twinmotion has some nice board with functions they are focussing on, or which are stretch goals or in consideration.)
And then from this list, we can add votes, maybe even add some sort of priority-levels.
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I might be mistaken, but I didn't find a lot of feature requests about UI changes from the community. I did find a lot of other backed requests, from what 'batchmode' is one of. Ofcourse the team can have their own views about what is the right feature to focus on.
And to add, what makes me a bit unhappy is to see that someone like Herbo, makes a good statement on the UI changes, later he repeats himself in this very thread. Then Joachim Hirsch asks if 'we all' can explain what Herbo already mentioned twice, and after his third statement about this case, there is no answer at all.
Let's hope the team is just to busy with development instead of answering.
Don't get me wrong, I really love enscape and try to make a good business out of it, but I also want to express my displeasure respectfully.
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+1 for changeable textures
And hopefully everyone had some nice Christmas days! And best wishes for the coming year!
And Demian Gutberlet , hopefully it is ok to ask here since no one replied me here since the 16th of december:
Are there any big features coming from the much requested community additions to the big 3.0 release? Because on the roadmap and previewlist I can only find UI changes and batch rendering option for VW.
Any thing big like movement/interaction of some sort?
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I don't want to sound rude and admire the work of changing the UI. But I wonder, are there any functions, other than UI, planned for a big release like 3.0? Hoping for more animation of some sort or other much requested features by the community.
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Then you will love the easy answer. That is just sand with an displacement map and roughness.
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Hey Josh! welcome to the forum and Team I assume!:)