Hello,
I always have a problem updating the model in Enscape after pressing the "pause" button or switching to 2d View with Vectorworks.
The update is not done in Enscape. I have to close enscape and restart it...
Hello,
I always have a problem updating the model in Enscape after pressing the "pause" button or switching to 2d View with Vectorworks.
The update is not done in Enscape. I have to close enscape and restart it...
Yes it works!
Thanks for help!
Hello,
Hello,
I have just installed the 2022 version on my PC but I still have the 2021 version (I'm keeping it for a few more weeks to test the new version).
When I launch the Enscape installer, it only offers me to repair or replace or delete the version linked to VW 2021.
How can I install it on the 2022 version as well?
I Think the mask texture must be only black&white, without grey..
Do you use an image as mask for transparency?
Have you applied a texture to this objet?
If the name of the texture contain "Emissive" in is name, you should see your object in Enscape.
OK problem solved!
Even if I completely uninstalled both the old and the new version, I had the problem.
So I uninstalled Enscape again and did a "enscape" search from the Winwows explorer and removed all references.
Then I installed it again and it works!
In fact, since I don't have access to the material editor in the vectorworks plugin, I renamed my textures to see the grass textures. It works.
My question is: Is it possible to have several "Grass" textures for example with different heights by naming them differently in vectorworks?
For example, to have Grass 10cm, Grass 20cm; ...WildGrass 50cm; WildGrass 100cm,...
Ok, I tried but no way to adjust several heights of "Wild grass" for example then?
Hello,
I tested the materials with the texture keywords and it's already a good start while waiting for the materials for vectorworks.
Is it possible in the meantime, to change the height of the grass, for example by giving another keyword in the texture name? Or another way?