Posts by Travis D

    As another possible start, ARRI publishes their FOV (h) for each of their prime series lenses. The FOV is highly model and manufacturer specific so if you have a lens you're trying to match I'd start with a spec sheet. ie. the 40mm ARRI Signature Prime has a FOV (h) of 49.3 degrees while the 40mm ARRI Ultra Prime has a FOV (h) of 30.6 (for Normal 35 Academy), 33.2 (for DIN Super 35), or 34.7 (for ANSI Super 35). When I create a scene I like to use a set FOV (h) and pretend like I'm using the ARRI Signature Prime lenses to force a scene selection similar to how you might with a real camera/lens.


    https://www.arri.com/en/camera…ure-prime-technical-data2


    Hello! I have experienced this issue a couple of times on a colleague's laptop and we have resolved it twice now - the issue seems to come from the integrated graphics driver. While our NVIDIA GPU has the latest drivers, we had to update our AMD Radeon Integrated Graphics drivers twice now to resolve the 5% issue. This doesn't seem to be an issue with Intel Integrated Graphics, or at least I haven't experienced this issue with users in my office using Intel-based systems. For those computers an NVIDIA driver update was all that we needed. Hope that helps!

    My office just purchased laptops with Enscape as a priority. For research, I used MSI Afterburner's hardware monitor on a number of projects in my office (everything from custom houses, to an office tower, to urban design). RTX and DLSS are super exciting features especially if your laptop has a high refresh rate display (ours are 240Hz) but to enable these settings above Medium quality for most of our projects required 6-8GB of VRAM. For the RTX 3060 this means that for some projects you might experience crashes due to this card only having 6GB of VRAM. The 3070 and 3080 both have 8GB and I found that I was able to run all of my projects on this card without crashes on Ultra settings. The difference then came in framerate for live presentations (DLSS to the rescue) or render time for the fixed scenes. So it was worth it to pay extra for the 8GB of VRAM. I understand that the Asus ROG Zephyrus S17 has a 3080 with 16GB of VRAM but it seems that 8GB is the reasonable limit for a consumer laptop.


    Note - the laptops we went with were the MSI GP66 11th Gen Intel with 3080 8GB (11UH-035CA)

    Using the pixel ratio cropping method I'm able to get the right view, but it requires planning ahead. In order to finish with an image like this I have to know my final image dimensions (1500x2250px in this case) I need to capture an image that is 1500x4500px so that the crop will have horizon 1/4 up from the bottom of the picture plane. This is fine, but we could eliminate the cropping step by shifting the horizon down before rendering out the image.

    Hi Herbo, thanks for the replies. I'm having some troubles following your steps. In Sketchup I have selected the two-point perspective mode, panned the image so that the horizon is lower down on the picture plane, and synchronized my view for Enscape with two-point perspective mode on in the visual settings. The horizon in Enscape is still in the center of the picture plane, even though it's shifted down in Sketchup and the view sync is on. Your suggestion to pan up in Enscape doesn't seem to be working as it's move the camera rather than tilt-shifting the horizon. In a tilt shift camera you simply twist the dial (hence the suggestion for a slider in software) - so when I pan I'm slightly moving the camera left or right so this isn't right either since that would be like moving your tripod.

    +1

    This would be extremely helpful for teams working with remote / cloud files.

    I am regularly dealing with broken links with team members who are trying to present the project model I worked on.

    Yes! This is the "shift" function of a tilt-shift lens standard to architectural photography. Currently I am capturing square images and cropping in post to achieve the "more sky" you describe. Would prefer to crop in Enscape. Could be a simple slider in the visual settings under the rendering tab that shifts the horizon down (or up if needed).


    Thanks Demian, I have been in touch with Peter from Customer Support and he's been very helpful. Looks like it is a VRAM issue. I have, at any rate, been finding success at 4K in 2.6.1 with another workstation as it has an 11GB 1080ti the latest drivers (DXR active)...unless the RTX support in 2.6.1 isn't the same as DXR support...maybe you can clarify? Anyway, I'm happy to hear that you're working on VRAM efficiency for the near future.

    I have constantly been experiencing crashes to both Enscape and Sketchup during output of 4K images (Ultra HD). I am running an RTX 2080 and I have the most up-to-date drivers (441.20). This happens to all of my office files - files that weren't experiencing this issue prior to 2.6. Issues that others had brought up in 2.6.0 with outputs hanging on the loading bar were occurring, but now under 2.6.1 the output lag is causing a full crash (without a crash report popup I might add). I am not able to create outputs at this time above 1080p. Anyone have thoughts on why this is occurring or if you are experiencing the same issue?


    Thanks!


    Travis

    Upon closer inspection, it seems this is still an issue for the Ultra HD output resolution. Otherwise it seems to be cleared up for Full HD.


    Thanks!

    Hi there,


    Just trying out 2.5.2.34 and I am still suffering from this outline issue. The update doesn't appear to address the outlining issue at higher resolutions.


    Thanks

    I also am interested in the 1660 or 1660ti. It seems favorable compared to the 1070, but the pricing is much better. We have a mix of 1060/1070 and they seem to perform decently. We're a little hesitant to go to the 20xx series as there seem to be some mfg problems based on a lot of reviews.


    Any thoughts?


    Thanks!

    I recently added some upgrades in my office - I'm on a 2080 / others are on a 2060 / two people run on a 1660 ti. We also have a 1080 ti, a 1080 in one of those MSI Titan laptops, and a Trident 3 on a 1070. Between all of those cards, in Enscape, the performance to cost winner is the 1660 ti with two big caveats: you should use a 1080p display with settings on high and get yourself some good case fans. The 1660 ti is a great card at 1080p. Alternatively, if you want to connect to a TV as a display in your meeting room (ie 4K UHD) or you want to run Enscape at 1440p or higher on Ultra, the 1660 ti will not cut it, like at all. In that case get yourself into a 1080 ti or an 2080 (price willing). I am getting very good performance from my 2080 and I am glad I invested. At that price level you might want to consider the Radeon VII as well, since it has 16GB of RAM!

    Any chance that Enscape will take advantage of NVIDIA's Freestyle overlay filters? I'm interested in ways that I can make my renderings stand out from other users of Enscape without asking for buttons and sliders :) Freestyle seems kinda interesting since it appears to only marginally affect framerates even in AAA games...

    Just thinking out loud perhaps

    Hi there,


    Noticed in Sketchup the update (2.5) has a bug in the output of Outlines. I have included a screengrab of the running file vs the output in 4K (attached is resized to suit 2MB limit) on Ultra has very thick Outlines despite my slider being set to 1% in the General Settings. Looking for an image output that matches what I see on screen. Wondering if anyone else has noticed this as well.


    Thanks!

    Upon closer inspection, it seems this is still an issue for the Ultra HD output resolution. Otherwise it seems to be cleared up for Full HD.


    Thanks!

    Very excited about RTX support in 2.6 - I will definitely join the beta for that. Perhaps a blog post is due distinguishing between path tracing (or hybrid deferred PT) and traditional ray tracing. Esp since RTX is the branding that NVIDIA is giving the hybrid tracing that those 20 series cards offer. Will Enscape RTX support include GI raytracing a la Metro Exodus or is it more an AO / reflections / etc like Battlefield V? Also, any thoughts on the performance hit associated with NVIDIA’s DLSS? Or, as Clemens mentioned regarding Enscape denoising will we see Enscape’s version of DLSS? Can’t wait to see what your excellent team comes up with. :whistling:

    Hi there,


    Noticed in Sketchup the update (2.5) has a bug in the output of Outlines. I have included a screengrab of the running file vs the output in 4K (attached is resized to suit 2MB limit) on Ultra has very thick Outlines despite my slider being set to 1% in the General Settings. Looking for an image output that matches what I see on screen. Wondering if anyone else has noticed this as well.


    Thanks!

    Hi All!


    Just trying out 2.5 and noticed some odd settings in Walkmode - the input settings during Flymode do not translate into Walkmode as they used to, so despite the settings in Flymode, when I switch over Walkmode feels spongy (movement smoothing?) and sluggish (movement speed?). My settings are attached. Just checking to see if this is intentional or if I need to get used to this feel. Thanks!