Posts by Bashkatov
-
-
-
-
Code1. I am using Revit. Is Vectorstock 2022 support useless for me? 2. Not everyone uses batch panorama, many people use animation !! What has not yet been brought to mind!. 3. New assets without editing their color are useless !!! 4. You can mix resources in the program, you can duplicate this function if everything else is ok! Where are the new types of materials, total reflection, refraction in glass, SSS or new features, can you really appreciate what you've already done?<img src="https://forum.enscape3d.com/wcf/index.php?attachment/30603-2332-jpg/&thumbnail=1" class="woltlabAttachment" data-attachment-id="30603" id="wcfImgAttachment0"> This is how the release notes should be !! And no subscription model !!!! you can just buy!
-
In addition to the window top feature mentioned last time, we expect to see the following improvements in the next release:
1. Eliminate the reflection of the light source in the mirror
2. Solve the gap problem of picture stitching at the top of panorama
3. More perfect mirror reflection content
4. More detailed models of trees and grass
Requires the ability to edit asset material! For example, trees do not suit me in color, as well as models of people and furniture, which will not allow me to use the library by default, although you are investing efforts in its development, but you do not bring interaction logic into it! !! But waste resources and time duplicating your existing asset allocation function .... why ????? Or maybe first you need to do something that does not exist at all or works crookedly ?? Isn't that logical?
-
I know your roadmap and have been closely following the development of Enscape. All updates starting from version 3.0 do not improve the quality of indirect reflections and materials! and the added features are not yet complete and need improvement !! users regularly write about them on the forum !!!!
-
-
Good afternoon, I really love Enscape and appreciate the work of the developers.
But since version 3.0, the developers have completely forgotten what the rendering engine does !!!!!
It seems to me that you need to focus on three vectors.
1. Improve indirect lighting and reflections (the quality of reflections is just a nightmare !!! add the ability to make it better even at the expense of rendering speed !!!)
2. To improve the quality and variety of materials (velvet material, rounded edges, layered cards and many other things that have been requested on the forum for a very long time)
3. Faster and more convenient adjustment of the entire scene, lights, materials and assets (Assets are useless if you cannot change their material.
The mastab of textures and assets in meters is inconvenient. It was correct to take the units used in the program !!!!
The meaning of the design is in the choice of color and material !!!!!!!!!!!).
It's a shame that I have to create a new asset if I want to turn in the same item in a different color. You need to be able to modify and create different material presets for one asset!
The animation editor has not been finalized yet, although there were requests !!!)
In my opinion, everything that you have now added to the roadmap should not interfere with the obsolescence of the global problems that you already know about!
If you have what I wrote in development, post a roadmap!
Moreover, you have increased the cost of your subscription, you can stop ignoring user requests !!!!!
-
-
-
-
-
-
-
-
-
-
-
-
The toggle favorite was a super helpful function in the older versions. Had to roll back to Version 2 because the whole 3.0 revamping is super disorienting.
Hey! Why not arrange a vote on the forum before removing features ???? It really pisses me off when a function you are using gets deleted!