Hi Adriancafe
This should not be the case. Looks like some corner case that we didn't see yet. Could you share a project file where it happens with me?
Hi Adriancafe
This should not be the case. Looks like some corner case that we didn't see yet. Could you share a project file where it happens with me?
SandyCohen desktop standalone (exe on Windows, something similar will be on Mac) runs the same Enscape engine as CAD plugins do, so the quality will be the same as you see while using Enscape with Sketchup.
Hi SandyCohen
Thank you fore reporting this issue. We didn't see it yet. May I ask you to share project file with us so we could have a direct look at your case?
I'll record it as a bug anyway, but repro case should let us fix it quicker
Thanks, Enscape team for this much-awaited release
I tested it and it works perfectly on my Mac M1 MAX 64 GB ( Smaller files )
Unfortunately, it can't open any of my bigger files ( 100MB upwards )
I know it's the beta version - but just wanted to highlight this point.
Would be great to see how it could handle Larger files.
Hi Ranjit
if possible could you provide us a example project file that does not work for you? 100MB poject is not that big, there might be some other reasons why it does not work.
I'm running Revit through Parallels on a Macbook pro M1 & as has been well documented, Enscape is incompatible due to the limitations of Parallels Open GL support. Is there any chance that the upcoming Enscape for Mac release will somehow allow for mac-based virtual machine Revit users to workaround these issues?
Assuming no because this is a less-common setup, but it would be great to know if at some point there will be a feasible solution to running Enscape/Revit on an M1 machine.
Also - I assumed that I would be able to at least run an enscape .exe in the parallels environment (again, this on an M1 machine) however it appears that does not work either.
Enscape does not use OpenGL on Windows any more - we use Vulkan. Exe standalones use the same engine, so Vulkan support is needed for it too.
Apple's Metal maps well to Vulkan features, so from the point of view of the hardware Vulkan support should be possible, but it's up to Parallels to implement it.
There are different options, yes. This way we could also workaround the issue with "unsigned executable" on Windows that we currently have. As I said - no concrete decision yet, we evaluate different options.
At some point there should be complete* feature parity between Windows and Mac versions, so some kind of standalone export should be present. No concrete plan or promise yet though
i got ram 64Gb
it's more about GPU RAM. RTX 2070 Super has 8GB according to what I see on the Internet. 8GB should be more than enough for almost any project.
yes,sent it many times, but dont have any respond
Sorry for that. Respond is usually sent very quickly. Demian Gutberlet could we try to find those feedbak tickets?
Hi Kseniia KC
What GPU do you have?
Did you send feedback with crash logs? It would help us to find out what's up in your case.
Translucency for non-single-side geometry works by an accident for non-RT shadows due to shadow maps offset being greater than this geometry thickness. We may introduce this feature for RT shadows in the future, but it was not planned until now.
As a workaround you can make these objects single-sided.
Tim right now we can only enable it for RTX GPUs. But 3.2 should have all the infrastructure in place to allow older GPUs use nvidia denoiser. We will evaluate if this is a good idea. Thank you for the feedback!
I found myself just yesterday if Enscape has any plans for a built-in denoiser.
Have you tried 3.1 already? It has new nvidia denoiser integrated (check RTX settings). We observed HUGE improvements
Quick update: I am able to open enscape now on models without any artificial light. But once I add even a single component with a light, the program crashes.
The crash happens indeed somewhere deep inside AMD driver in our lighting pass. We have seen it on a few feedback logs from other users with the new generation GPUs from AMD at least with Rhino and Revit. Unfortanutely we could not get any of those GPUs to have a deep look ourselves yet.
hmmm i got RX 6800 too
but i am using it with sketchup 2018 and no crashing when enscape starting ...
i am running 2.9.0+32504 version
Do you have artificial lights in projects you work on?
in 3.0 no changes .. still not working in sync-mode
Bugfix will be in the next preview in about one week.
skhayward it would be greate if yuu could give us a link to a standalone that is affected. You can send it me via a PM. Thanks!
Hi skhayward
Sorry to hear that. We will have a look.
To workaround it, you can append runtime version string to the standalone URL to run it with an older version. This may not work with projects exported with newer version. I.e., standalone exported with 2.9 will very probably not work with 2.8 runtime.
For 2.8.1 append ?runtimeVersion=2.8.1.5-g1c9bb2a-27660-r1767
For 2.7.1 append ?runtimeVersion=2.7.1.68-g75e92e4-20078-r1264
Hope it helps.
Hello Frans van Keulen
This is a known limitation that cannot be fixed due to how standalone is created now on the client PC where Enscape runs. There are plans to change the way standalones work in the furure. No ETA, however.
Could you share the skybox image or give a link to the web standalone where this skybox is not showing up? Sounds like a bug to me.
I have problems with the web viewer because it does not handle my background panoramas.
Hi Harry ,
Could you please give a bit more details about what exactly does not work? Are you talking about skybox not working for some reason in web viewer?
emcminn it was a multithreading issue. Geometry data could have been modified in one thread, while the other one was processing this data. This bug was for a long time there already, it's just occasion that with 2.8 it started to be a problem, due to some other changes and tweaks. As it usually happens with undefined behavior bugs which are hard to identify and reproduce.