Posts by Sheik

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    Hey Sheik , you can enable or disable Restmode in the Enscape General Settings:


    This will at least stop Enscape from generating new images all the time. However, a lot of the workload on your graphics card comes from all the content, your model, lights and textures, that all have to be stored on the graphics card all the time. Your graphics card essentially constantly has to remember everything that's happening in Enscape.
    Loading / unloading this stuff is what causes it to be slow when you close and restart Enscape. I'm not saying that's something the devs could never solve - please feel free to share your feedback in our product board for future changes: https://portal.productboard.co…edback-wanted/submit-idea - but if you're wondering why it behaves the way it does - that's roughly simplified why. Hope this helps!

    Splendid, awesome. Thank you. I'll look into it.

    Very often I have Enscape open during I do sketching and massing practices in Revit. During this time, every now and then, I pause/play the updates from Revit to Enscape. However, during the moments I don't watch at Enscape and I do stuff in Revit, these pauses can be anything between 1 minutes and 3 hours. I dont like closing Enscape, and then reopen it later, because it is slow and it loads everything, etc.


    This is also a matter of energy efficiency ;)


    For example, at the moment, Enscape is in the background, I just returned from lunch, Revit is on, etc. and I'm preparing to start to work - but my control panel shows GPU is running at 70-80% because of Enscape. Now, if the camera is still, and no updates happen, why does it keep rendering? If there was a on/off button that would freeze/unfreeze the rendering entirely, it would be awesome. By default it would always be on.


    Keep up the good work.

    Workflow: Revit 2021 + latest Enscape


    Case: Larger models, apartment buildings, etc. with heavy 3D assets, etc.


    Issue: sometimes, an entire object, face of a wall, a 3D text, or anything alike, does not update the shadows that have been casted on them, after moving the objects.


    Practical example: I put a 3D commercial text object on facade of an apartment building in Revit. The object appeared in Enscape, and a shadow for it was calculated (I have no clue how Enscape works, but this is how it seems). Then I proceeded to move the text half a meter left, a bit up, whatever - but the original "shadow" remained on the facade, and does not update. Even if I change the time of day, it does not change.


    It seems to take very large updates to the entire model, like "I'll return to check this out 30 minutes later" -type of behaviour, or, what always fixes is; restarting Enscape. Naturally, this is tidious.


    Proposition: a hotkey or a menu item for a button that forcefully updates all the lighting conditions in the current scene. Or, treat is as a bug and fix it - I assume it has to do with how Enscape optimises some form of pre-calculating of shadows, so I have no clue.


    It's a small issue, but annoying when the model is heavy and you're forced to restart it every now and then!

    Hello,


    I photograph often my clients areas with 360 cameras, and using 360 images currently is a bit tricky - basically I have to photoshop them in. The reason for this is, I cannot take 360 images of every imaginabel spot in the plot, so I can't 1:1 set the images with the camera in the renderign progress.


    I also do visualizations with Blender, and there it is easy to adjust by tilt shifting X/Y values for the image.


    So, as you can rotate the 360 image, you should also be able to lift it up/down. This would be a game changer for 360 image workflow. I know it does not work 100% and without getting distorted, but often the background is only seen through glimpses and gaps - and in those situations, just a general view that is 70-80% accurate, works just perfectly.


    Thank you.

    Sheik It sounds like you are talking about Enscapes assets. Which are just proxy objects for Enscape to replace when transferring to the render engine. They don't actually create families like what you would download off of BIMobjects or other similar websites. That's why all the assets are placed under the planting category. You might want to look at using the tools that lets you place objects in Enscape, even though it is far from perfect. I do not see them ever creating individual detailed families of the assets objects with parameters for each one.

    Yes, I'm definitely talking about the proxy family objects. Enscape asset library creates the proxy families, and when it creates them, it surely can determine what values each parameters have. I of course referred to the Enscape categories

    Sheik I would recommend going to the Revit forums and listing that request there. https://forums.autodesk.com/t5…chitecture-forum/bd-p/133 Unless you want some sort of feature like that added to Enscape posting about it here will do nothing sadly. Chaos (Enscape) and Autodesk (Revit) are two separate companies.

    Yes they indeed are but Enscape's systems create the Revit families, and when creating them, you can specify the parameter types - the software could also control the parameter types, it is technically possible and definitely not a Revit matter, rather just internal Enscape matter. Which is why I wouldn't post it on Autodesk forums. I'm also wondering if this echoes at all, if it doesn't, then it's naturally just my own personal issue - but I'm surprised if all the other parking lots in this world are always 100% non-sloped, heh.

    I'm a Revit user.


    Some categories I prefer always vertical. For example, cars. If I have a site with tens or even hundreds of cars, and the parking lots arent absolutely even, to prevent car tires floating in air or looking like they're lost all air pressure, I have to open the asset family in Revit, check "always vertical", and reload into the project. (As far as I know, there's no reasonable way of saving this setting for the asset family in Revit. If there is, a) I'd love to hear how, and b) this request is still something I'd personally wish for)


    Request: general category default settings that you can change. I want plants to be straight (mostly), but all vehicles I want to be rotated according to the surface > It would be neat, if there was a setting for the entire category, OR, I could check "always vertical on/off" when I choose the asset and go to place in Revit. In the latter case, it could be an instance parameter, instead of it being family parameter.


    Regards, I spend small but annoying amount of time editing the families

    Hi, I quote myself: "I tried unchecking the "Save Enscape sun position" option in creating the view, but it does not remove the issue"


    I'll see when I'm rendering next time to send the some logs.

    Hey,


    After the recent update, a small but very annoying glitch appeared into my workflow:

    Yes, you can adjust sun position in Enscape, which is great, but:


    1) I have a Revit 3D view with accurate GEO location and also my project has been oriented according to true north

    2) I open Enscape, and the sun is in the right spot; with only U and I, it changes the time of day, in the right manner

    3) I create a static 3D view in Enscape, I don't adjust the sun position since I have GEO location and True North set correct, so I only adjust it prior making the view with U and I


    After 3), the sun location entirely "resets" in Enscape. It kinda forgets where the north is, and it kinda forgets what the GEO location is, so U and I only moves sun's location in one straight line.


    This is fixed by "reloading" the original 3D view that had the correct geo location settings and proceeding into creating new views one by one, always reloading one. I tried unchecking the "Save Enscape sun position" option in creating the view, but it does not remove the issue, as I would have expected, so I guess the actual bug is right here.


    A small but meaningful thing.


    Keep up the good work and thank you for a fantastic product.

    Heyo, I'm gonna walk you through a memory leak -looking issue.

    PC specs: I9900K, 32gb of 2666Mhz RAM, SSD and a RTX 2070S

    Set and workflow: Revit, custom assets with loads of polygons (definitely not optimized), approximately 30 different views, 5-6 panoramas, RTX on, a lot of light sources in form of LED strips etc.

    Goal: to render all images and panoramas


    When I open Enscape for rendering purposes, memory usage is 9-10GB. If I try batch rendering everything, memory usage jumps quickly to 100%, and the whole rig crashes. SSD runs at 100%. CPU and GPU are at 0-10%. Batch rendering 2-3 images at time works, but is extremely slow, and can only be done like 2 times before all the softwares have to be shut down. When rendering single images, every rendering makes RAM usage rise by 500-1000MB. When the usage hits 14-15GB, it quickly jumps up to 32GB, freezing everything.


    I eventually managed to render everything by rendering as many images as I could until the RAM usage was at ~13GB, at which point I restarted everything and started over.


    Oddly, with panoramas, RAM usage does NOT rise at ALL, and you can render as many panoramas in row as you wish.


    I was contemplating whether this is a hardware issue, or could it be that Enscape isn't built for scenes this heavy - or could it even be that there actually is some sort of memory leak in the software?


    I am asking this under circumstances where I am looking to upgrade the rig, and I'm trying to decide whether a 3090 is worth the buck or not. At rendering usage, 2070S CPU usage at it's worst only around 60-70%, althought it's memory is often almost full, and rendering becomes often very laggy and difficult to adjust sun and well anything due to rendering glitches and freezing.

    I'm rendering with 2070S and I feel like 3.1 has increased render speed slightly, but I still struggle with crashes on more polygon dense projects. Which why my 3D modeler has started to do even more low polygon modeling so that we can achieve better results - since polygons don't often make the good stuff, textures and lights do.


    Funnily, if I batch render 20 HD images from very heavy project, it crashes often at 5th-8th rendering, but if I render only 4-5 images at a run, it does not crash. I wonder why batch rendering does this, as if it cumulates the burden on itself?

    We'll investigate Sheik . That should not be by design. Just to make sure, you only tried/experienced that with Revit, correct?

    Yes, Revit only for me.


    More information on the issue:

    This is still seemingly random. I tried to troubleshoot, and figured out something:

    -The VIEW seems to remember SOME sun data, but not all of it, and visual presets seem to remember NONE. I created two views, and in between, I changed sun orientation. Both views have same preset. At first, they remembered their sun orientation. I created new views for batch rendering, and later returned to these two. They still have same preset. The sun orientation is still DIFFERENT in both, but now it is all messed up and way different from the original. This happened when I wasn't watching. I'm not sure which sun parameters the views remember, but they seem to remember SOME and SOMETIMES.

    Hope this gets resolved soon. It makes batch rendering a very difficult at times, especially for me since I often visualise whole buildings from all angles, so I must get sun to shine from different angles.

    I used TM a lot, but eventually returned to Enscape.


    Why I used TM earlier?

    -Possiblity to edit terrain

    -Assets


    And why I returned to Enscape:

    -Lost a lot of work with continous crashes, althought TM21 has apparently fixed this

    -Mastering terrain editing in BIM turns out to be a better and more accurate way of visualising real world things than doing it "by hand" in TM

    -Enscape introduced Assets: now I can model my own things

    -Way better render quality, especially indoors

    -No need to play around with mirror boxes or whatever, althought the mirror rendering is pretty horrible

    -Live updated workflow with Revit is superb: being able to see what you model or sketch in real time is a must


    So for me, Enscape is a no brainer.


    But still, Enscape's devs mustn't get too comfy, because the business is blooming; VRAY 5 with it's real time rendering, TM21 and TM22 and UE, and so on..

    Am I experiencing a bug, or is this a feature? Presets don't seem to "remember" sun orientation, whenever I change it in one view with one preset and switch to some other preset, the sun orientation has changed.

    It's odd because I'm pretty sure that at some point, the sun did change it's orientation due to the picked preset, but it's now a bit confusing.. how is it meant to be by the devs?

    I would disagree at 3.0 being a disappointment for "most of us", I definitely want to publicly inform I'm not amongst disappointed users. It's a good big overhaul, and feels very natural that it had to be an X.0 update.


    Keep up the good work.

    Be aware, you can also always right-click and duplicate any of your existing settings. This means you can create your own default settings so to speak which you can duplicate whenever you like. If that isn't a sufficient workaround for you I'll forward your feedback. :)

    I only learnt this after the post, and it fixes the issue 80%. I've now implemented duplicating and also saving as a file, into my workflow and it's again, a great advance.

    This may also be related to the size of the object. (rather small objects can get simplified in terms of geometry) Can you try to create a large object using the revolve tool? If that still shows the same behavior, no matter the size, we'll have to look into this. Thanks! :)

    Yes, it is size related, only bugs with small geometry, I mostly "struggle" with this with various knobs. Some small wires etc also do weird stuff, such as turn into a needle instead of a line with symmetrical thickness.

    try it, if as you describe, you’re crashing when rendering anything above potato resolution and it works then that’s a 100% improvement.

    As for quality ... have you tried rendering with RTX off? I don’t see many users with 10xx cards screaming about the poor quality of their renders.

    I’ll more than admit that my lighting skills need improvement but I don’t see much wrong otherwise here: https://www.tours.blockcpm.studio/petticrewpark12b/tour/

    I sent you a pm about the virtual tour - but about rendering, I do spot things that RTX would have done better, but then again, there are some things RTX does way worse.. in fact, only one; a sink that is. RTX messes it up badly. But I do like more the RTX rendering quality, althought it propably is a question of taste.


    So far I haven't faced projects that would have stalled because of this issue - just slows down the workflow and makes things generally annoying, but nothing too serious. But if I face a serious issue, I will do try it out without RTX..