I agree with the above comments as well, it would be nice to be able to choose any color or image desired for the background. This is a feature on any render plugin I've used.
One workaround for this, which is not ideal, is if you need edge softening immediately, first run the Rhino Edge Softening feature, THEN run the Rhino Command "ExtractRenderMesh". Any render engine will then pick it up since you're left with the mesh.
This is not ideal, as you will now have to create two layers, one with the original model, and one with the render mesh on it. FYI, it works with Displacement too.
Hopefully, Enscape will make these Rhino Render Effects available in future releases. I use them all the time, in 80% of my models, especially the Edge Softening.
+1 for this feature. I'd love to see weather effects in Enscape. I also think in addition to the items Gadget mentioned it would be VERY cool if you could see the rain drops landing on hard surfaces and splashing out like they do in real life. A good example of that would be in this video made in Unreal Engine:
Also lightening flashes could be cool too, although they are pretty easy to do in post
Option to add rain on the camera lens (not enough to be distracting and towards the edges, but occasional streaks and drops that distort the image as they roll down the lens). Actually it would be cool to create a new texture tag that could be applied to any surface that would have this effect (eg on windows).
Hi Gadget -- if you need this effect for a project immediately or in the near future, Hit Film (which is the VFX and compositing software I personally like over After Effects), has a very convincing "rain on camera lens" effect. I've used it a few times. Hit Film has a sister product called Hit Film Express which is FREE, that I think also has this effect. It's a very convincing effect. Here's an example from one of the guys on the forum that did this with some film footage he took. Added rain and the raindrops dripping down the camera lens. This was done a few years ago, the effect is now a preset and much better looking, so it's super easy to add. You can control how much rain drips, the rate it drips, direction, etc. https://www.youtube.com/watch?time_continue=11&v=DQHfXTKbNrQ
Request #3: Rounded edges
Would I be possible to allow for rounded edges per material with control over radius?
I'm not sure what modeling software you are using, but if you are using Rhino, then Rhino handles this natively. I haven't tested to see if Enscape will pick it up, but it might. Just select the object and go to your menu -- Render - Effects - Edge Softening and specify the radius or chamfer you'd like. You can then access the information again via your Object Properties.
+1, this would be a nice feature to have.
- You could also have two grass models: "seed-heads" and "blades" with a mixer to say how much of one to mix (randomly) with the other. Option to select the base model for each type - you could then use this to produce fields of various crops or weed patches in a lawn or just add a little more variation/realism to the standard grass.
+1. I think this is a terrific idea. Ability for us to randomize and create more custom looking areas of grass areas would add a ton of realism and interest to the images. I love the idea of being able to change the grass height and base models for each type.
Sometime you want a manicured lawn look but sometimes you want a more country field look.
Developing a scattering type of function like this for grass/weeds etc. could also pave the way to doing this for trees as well.
- If you wanted to get really clever you could add animation effects toit; a limited ripple so that the grass moved as you "walked"through it. Wind ripples, helicopter down-draught, rippling like water as if things were running through it,
+1. I'd love to see this happen as well. Imagine a country estate with taller grass and a light wind gently blowing the grass. Ads a lot to the mood. Goes back to my request for trees blowing in the wind. Doing this for grass could make it possible for doing it with trees as well. Ads so much to the "sell" of the design when you can build more emotion.
I think having it in the material options is a good idea Micha. That way you can use it for any object in the scene.
It's not just objects behind the camera that are always what you want to hide of course. I've used square planes to block the light from a window reflection on a iPad screen but checked "hidden from Camera" in Octane -- and also checked no reflections/refractions and no shadows on the square plane. That way the ONLY thing the plane is doing is blocking light it's not contributing to the scene in any other way. Quick little tweaks like this cut down on any compositing time needed, especially when you're doing a bunch of shots.
I think in the end, it's control that you want. To have the ability to choose if an object is visible, shows shadows or not, and contributes to reflections/refractions or not.
That's a very good question. I can only speak to how I've used this in other render engines, which is actually two of the ways you mention which does seem to work well.
Typically these settings are saved in that specific model file globally. For each new project you'd have to specify those settings again for whatever objects you'd want those features on of course.
With that being said, Octane has a nice feature that will allow you to also, in addition to the above, save any rendering settings per camera view as well. This works very well for still shots of course, but can be a little confusing when you start doing animations as typically we use camera views here to "direct" where the camera goes (so we have to enable settings like this for the model rather than each camera view). But, for still shots it's great.
So . . . would it be possible to have the option on whether or not to save these items in the model Globally OR per camera view? I'm not trying to make it confusing, but as you mention, there are Pros and Cons to each.
Personally, the only option I don't like is Option 3.
+1. I agree, it would be a nice feature to have this in Enscape. I use this capability all the time in Octane Render as well. Most render engines have this capability for the reasons (and more) that Herbo mentioned.
We use this capability often on lights we want to cast light but not contribute to the scene with reflections that can be seen in objects around the room or hard shadows. Having options to check/uncheck object items like "Camera Visibility", "Cast Shadows", "Relfections/Refractions" etc. would be very nice.
I'm i the renovations & home improvements field - nothing worse than creating the ideal layout and space for a client, then they complain about some minor dressing of the room. I've taken to shoving all that on a separate layer now; it's not economic when 80% of your time is spent arranging furniture rather than selling the room it's in. Similarly I tend to show interiors at night so that they can't be distracted by the garden (unless they have a fantastic view).
I could not agree with you more!!! When we aren't doing Arch Vis, we are either designing corporate interiors or exhibits. We presented a new corporate interior a couple weeks ago -- , it had tons of custom designed one of kind elements in it, it was a beautiful design and the client was very happy -- except with the placement of some of the seating, which we then spent LOADS of time re-arranging again and again and again. And the kicker was that they weren't even sure if the seats we were re arranging were the ones they were definitely going to go with.
I'm hoping VR will help with this in the future, but I have yet to do a VR presentation. Maybe when clients can better get an idea for spacing between objects maybe some of this type of thing will be alleviated . . . but who knows!
Hi Gadget, I totally understand where you are coming from.
When I'm sharing a new design with a client I've spent tons of time on, I typically feel the same way.
On the other hand, part of our business however, is helping other Architects show off their work with beautiful imagery and animations and we are often asked to provide images and animations in photorealistic detail with an emotional feel. More of a CG film if you will. If Enscape could provide import capabilities with a program like SpeedTree, then we'd have option to use the content whether we wanted to or not. Then it would meet both of our needs, as users could use it or not use it based on what they were doing.
That would be fine with me as well, as long as the quality was high, not only with the realism of the animation settings, but with the tree/vegetation models provided as well.
Realistic foliage is super important for a believable image. My only reason for mentioning using Speed Tree was that they have BOTH the quality and animation down perfectly. There's no need for Enscape to spend tons of time developing animation capabilities for vegetation in the sort term, just make it possible to import the files and animation data from a program like Speed Tree. My thinking is that would be far easier and thus more likely to be implemented than the time and resources it would take to develop those capabilities from scratch. But maybe I'm wrong! If the Enscape team wants to make animated vegetation possible I'M ALL FOR IT!!!! One less program to buy and keep up with is always nice!
I'd love the ability to import animated trees blowing in the wind from Speed Tree. The trees are very realistic and the speed tree program offers the ability to animate the trees in various ways -- the most useful for architecture are the trees blowing in the wind. You can even purchase pre-animated trees other users have made. In Speed Tree you can control how hard the wind is blowing, what direction, etc.
In any case, this would add a great level of emotion to Enscape Animations. Cloudy day with overcast clouds looking like its about to pour rain and the trees are really gusting in the wind . . . or a beautiful sunny day with a gentle breeze just barely making the leaves move. Huge impact in an animation.
Here's the speed tree website with the link to the SDK they offer (I'm pretty sure this might give you the info you need). I know you can export the animated trees into 3DMax and Blender, so maybe the SDK info isn't needed : Speed Tree
Also, here's a terrific animation showing Speed Tree animated trees in action, love the feel the trees blowing in the wind add (great shots of animated trees from 0:19 - 0:38) : Architectural Animation with Trees
+1. This is a great idea. I actually do this in my animation plugin, Bongo for Rhino. Not only is this useful for screens, but it's useful for fire in a fireplace as well.
With that being said, I think two points are crucial here if this idea is implemented by the Enscape team:
1) we'd need the ability to apply the video to an emissive material, so in a darker area the screen would look correct
2) the material would need the ability to understand transparent alpha backgrounds, as the fire media generally has an transparent background. Like this example: Fire for Videos
Micha I think that is a terrific idea! Absolutely terrific.
Also, that might allow us the added benefit in Rhino6, of using Grasshopper for scattering the blocks to create widespread vegetation. Not sure if Enscape would use the Grasshopper data/definitions though, but perhaps it could . . .
+1. I totally agree.
Having an "advanced options" tab or something like that would be terrific to push Enscape further.
The more I can do in the render engine the less I have to do in post production. All of these little settings in other plugins (like Vray and Octane) can make a huge difference in the final output.
As strange as it may sound, sometimes simplicity will equal "lack of control" and will turn off some Pro users. My settings are completely different for still shots than they are for animations for the same project in Octane for example . . .
I think it's a great idea. Personally, I use 3D people and plants for finished renders, but for concept shots these cutout people and plants would give a really nice look and the "face me" function would be necessary to use them for sure.