Posts by Nuge

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    For this very reason I don't use the batch feature. Having no control or overwrite over the file naming convention makes the batch feature unproductive.
    I do Post Process on every render and I use Photoshop's link feature to make the process somewhat nondestructive. Due to a auto generated file naming convention Enscape uses I find zero value in it as I would have to manually edit the file names to maintain the established links. This is fine for one or two renders but not 10-15

    A perfect and very simple solution is adopt the camera/scene name. This is what also every professional dds/render engine software does. Do this and the Batch function will have far more value to users.

    +1000

    It has something to do with assets already loaded in the archicad library (IE GDL objects in the embedded library), it appears that enscape needs the assets to be placed (and therefore a new GDL object created) to be able to use this functionally, Its very frustrating if you have large amounts of these already placed in your template.


    Enscape assumes you will be placing assets directly from the asset browser each time and doesnt take into account the use of a template where objects (from the embedded library) are already placed within archicad. I have edited the 2D & 3D code of my objects to get the look that i want so having to redo all that work will be a nightmare. Enscape can you provide what additional code is required within the GDL objects to bring them up to speed with the new version.

    Creating fly-throughs are a big aspect of my daily job and with all the comments regarding the 3.0 video editor - what is the roadmap for having it completely reworked?
    I installed 3.2 yesterday, tested out the new content tried the video editor for some time and went right back to 2.9. The new features just don't carry enough weight to upgrade. I'm not going to rehash all the same comments but, I now firmly believe that the video editor should have the highest priority over all upcoming updates, even the render viewport on top?....still blown away that isn't done X/


    Cheers!

    +1

    I tried it with a GTX3090 but found it to be quite slow and unresponsive and had a number of crashes, I still hate the twinmotion UI it looks like its built for kids not professionals


    I would love enscape to give us an EXTREME setting that would take a lot longer to render but give better reflections etc

    Can we also get better control of the spacing, and perhaps allow for overlapping. currently assets are placed too far apart for planting to look realistic

    It will depend on your hardware and if you have enough GPU memory to run it, create the asset and give a try, worst that can happen is that it crashes and then you know that it wont work.


    Do not try to import a model like that directly into archicad, it just won't handle that many polys. you could convert to a point cloud and open in archicad but then you can't render/view in enscape

    getting constant crashes when trying to scale objects in Archicad (have send logs) and i see that some code is added to the archicad GDL objects, Can someone from enscape please explain the logic / process here. i have numerous archicad GDL objects that have been coded to get the 2D (and sometimes 3d) look i need. these objects don't seem to play very well with what ever changes are being made. Happy to add in specific code to these objects to make them work correctly. also why can't we use this same logic to allow for the z rotation of these objects (its a simple rotz command within the GDL code)?


    Note all of these GDL objects are already within my loaded library or embedded library and are not reloaded when an enscape object is placed (it just places a copy of the already loaded object)


    I hope your are not relying on placing assets for each project clean from the asset library to create a new GDL object, if so how are you planning on dealing with existing projects

    Bump, still looking for answers regarding the archicad object implementation strategy for enscape

    Also, when I tried to do the multi-object placement (as soon as I click on the "3 trees" icon), enscape crashes and takes Revit with it (with data loss).


    I really hope you will take your time and ensure stability is brought back to 2.9 levels. I personally wouldn't mind if that meant postponing the release for a few weeks or longer.


    totally agree, this release feels very unstable, also had issue with Asset button greyed out with caption "disabled when unable to activate live updates" so i can even open the asset browser within enscape. have sent feedback and log files

    getting constant crashes when trying to scale objects in Archicad (have send logs) and i see that some code is added to the archicad GDL objects, Can someone from enscape please explain the logic / process here. i have numerous archicad GDL objects that have been coded to get the 2D (and sometimes 3d) look i need. these objects don't seem to play very well with what ever changes are being made. Happy to add in specific code to these objects to make them work correctly. also why can't we use this same logic to allow for the z rotation of these objects (its a simple rotz command within the GDL code)?


    Note all of these GDL objects are already within my loaded library or embedded library and are not reloaded when an enscape object is placed (it just places a copy of the already loaded object)


    I hope your are not relying on placing assets for each project clean from the asset library to create a new GDL object, if so how are you planning on dealing with existing projects

    Enscape developers any comment?

    Yes i confirm this is an issue, it doesnt like if a material is updated in archicad.

    getting constant crashes when trying to scale objects in Archicad (have send logs) and i see that some code is added to the archicad GDL objects, Can someone from enscape please explain the logic / process here. i have numerous archicad GDL objects that have been coded to get the 2D (and sometimes 3d) look i need. these objects don't seem to play very well with what ever changes are being made. Happy to add in specific code to these objects to make them work correctly. also why can't we use this same logic to allow for the z rotation of these objects (its a simple rotz command within the GDL code)?


    Note all of these GDL objects are already within my loaded library or embedded library and are not reloaded when an enscape object is placed (it just places a copy of the already loaded object)


    I hope your are not relying on placing assets for each project clean from the asset library to create a new GDL object, if so how are you planning on dealing with existing projects

    Nuge I understand the pain of having to edit these old assets. I'm in the same boat. But we shouldn't blame Enscape (and especially Christian) for this as they were clear in the beginning about this being a temporary hack that wasn't guaranteed to work in the long run.


    If it's just the metadata of the asset that needs to change I can probably write a simple converter to make the legacy assets compatible again. But that's not fundamentally solving the problem and building a tool to turns them into proper assets (including an Asset Project file so you can edit them in the asset editor) is a much larger undertaking. For what it's worth, I'm considering biting the bullet and converting these into proper assets manually... You can manually edit the newly created assets ID's so they match the old asset to prevent old projects from breaking.

    Pieter,


    I dont blame enscape and understand as early adopters we run this risk, just not wanting to do the work to convert them all, Like you thinking i might just have to bite the bullet to ensure future compatibility :(

    I think this is somewhat unfair, any official Enscape asset or asset created with the Custom Asset Editor will work we test against those.
    Pieter's predecessor to editor is not an official release and we never used it internally so compatibility is not guaranteed. Basically the assets created with it can be considered "third-party".


    I understand and can relate to the issues when trying to maintain and organize larger custom asset libraries I unfortunately cannot give you any news regarding changes there for the 3.2 release.

    Christian,


    I wasn't trying to be unfair, i just would like to know if this is going to be an issue for each new release. as the thought of "editing" all of my existing old assets again and again is somewhat overwhelming, not to mention difficult given the number of projects that are linked to those "third party" objects.


    As i am an archicad user the custom assets have become an integral part of my work flow, having edited both the 3D & 2D scripts of the Archicad GDL objects to suit my own style, Recreating the "third party" assets with enscape will be somewhat of a monumental undertaking which i am trying to avoid. I have approx 800 custom assets and about half were created using Pieters third party tool prior to enscape releasing its custom asset tool.


    Just trying to understand if i and when i might need to recreate all of these?

    Christian,


    Thanks for your reply, and yes it appears to only need the revision field to be amended, is this going to be an issue for every new release (having to edit my old assets)


    Also is it possible for the search function to search on the description as well as the name for the custom assets, as i assume we are not getting categories for custom assets any time soon? and this at least would give us a better option than trying to name everything so its searchable



    Pieter, sorry for the heart attack!!!

    Pieter


    I had the same issue, you will need to edit the json file of any objects created with your "old" object creator so that the header info is as in the example below


    The Revision needs to be 0 & Category & Description need to be null & the tags needs to be []


    I suspect you have populated these fields in the hope of getting enscape to read/filter on the category/tags, maybe one day we might see it!!!


    {

    "Id": "cf57eca3-7d19-4934-9882-8f7e5f91f828",

    "Revision": 0,

    "Name": "DP-DECO-ART-200",

    "Category": null,

    "Description": null,

    "Tags": [],

    "Outline": {

    "Points": "AAEAAAD/////AQAA


    PS it was a total pain as i had over 400 objects to manually edit. glad its done now!!


    Nuge

    I don't know what format the web export does. It seems it may be a glTF compressed in gzip without a header. Whatever it is it does mind for me if we could have a glTF model for local playing in some glTF light viewers as PlayCanvas glTF viewer or Unreal (Khronos Group-based) viewer are. glTF app-web viewers are the lightest viewers for computers without enough graphics power. Why I'm asking for export to glTF? Well, my main customer does demos to its customers at their facilities, hospitals, and many times in places where they don't have an internet connection. So the default online mode is not useful for them. And their notebooks haven't the needed graphic power for other kinds of 3d model viewers in local mode.

    +1000

    Certainly, please get in contact with us on our website :) and we will be able to provide you with the sample

    Cheers, have just sent you a message via your website, Are you going to have an enscape version available for all of your plants as I see that only a limited selection is available at the moment.