Sorry have not been able to try it yet. I'm having dental issues and a ton of work.
Thanks for your answer. I read you have indeed more urgent priorities.
Pls take your time.
Sorry have not been able to try it yet. I'm having dental issues and a ton of work.
Thanks for your answer. I read you have indeed more urgent priorities.
Pls take your time.
max 8192, good to know, thanks
Actually Paul when you hover over the field there show popping up something like this;
I have yet to try it with my Beefed up laptop. I'll try next week and let you know.
So any thoughts you can share?
I've been creating Enscape custom assets that seems to warn me that having over 20k polys is a problem. They weren't kidding - even adding one with no other geometry blue screens my system!
Is this just a limit on how we can use Enscape assets or do we have a limit for how many polys our proxy assets can be?
It's always a good thing to limit poly counts. Use TRANSMUTR Transmutr or similar soft'
Wow
30k X 22k!!?
Could you tell us about what are talking here? So curious
Well with AI you can upscale an image nowadays easily to x2/ x4/ x6. The results depends. The main reason is that you can deliver an better image for printing where dpi is still key. Even for a big banner the under limit is 150dpi I like to go as close as 300dpi.
It is still an trail and error project.
Rendering an 8K image and upscaling crashes a lot.
I had more luck with rendering a 4K image and upscaling it.
30000!!! Damn that must be a big banner!
Try rendering at 6000, 7000, 7500 etc and see if you hit some sort of limit, I had a couple of heavy foliage images that wouldn’t render so I dropped the res only slightly and it rendered, for me it was the mem on the video card, your 2080ti has 11gb so you have a lot more room but you could still be filling it and more.
Windows Task Manager can show you the mem usage of the card when rendering in its performance tab.
FYI for now the max res in E3D is 8192x8192. Afterwards you can upscale it easily with AI software like Topaz Gigapixel AI. Gigapixel AI – Topaz Labs
Hi Timeless, you can always send us your feedback, and we will gladly look into what is causing this issue when rendering at 8x6 K.
Keep in mind that you might be getting into VRAM limitations by doing so, but we can not confirm this without looking into the log files.
Hi Timeless, you can always send us your feedback, and we will gladly look into what is causing this issue when rendering at 8x6 K.
Keep in mind that you might be getting into VRAM limitations by doing so, but we can not confirm this without looking into the log files.
Glad to do so, how?
Having a i9-9900K + NVIDIA RTX2080Ti + 32Gb RAM
If I remember 8000 is the upper limit so your over that already but I’ve also crashed out at high resolutions due to me burning through all the memory on my video card, I’ve got a RTX2070 that has 8Gb of ram.
What I’m trying now is Topaz Gigapixel (https://topazlabs.com/gigapixel-ai/) it does a very very good job of enlarging images and I’ve enlarged 4000x3000 to 8x6 with amazing results, far quicker than rendering (if it does) the 8k in Enscape.
Thanks Paul. I'm indeed planning to render at the max resolution and then to scale it up by using Gigapixel AI. I need to upscale it to a mindblowing 30709 x 22441 px to have a quality banner print :))
Hi,
I'm having issues rendering an 8190 x 4601 px image.
I get a zoo of errors / crashes /etc...
And yes my PC, software, graphic drivers are all updated to the latest & the model is purged and has no errors;
Nothing really concrete for now but, even though the Quest 2 is a fantastic achievement in terms of hardware performance in a compact mobile device, it would still not be sufficient for Enscape standalone for that matter, not without some form of pre-baking or such we'd have to implement, that or the projects would have to stay on the smaller - medium-sized level. The steps in performance will pretty much be exponential though when it comes to going from the Quest 2 to the Quest 3 and so on, so eventually we may very well provide our own standalone files, but as said, nothing concrete planned yet.
So if you are not planning to use the Quest 2 for gaming, it has no use at all to go for the biggest internal capacity? Or do you still recommend the 256Gb in favour of the 64Gb in terms of performance?
Great question - at the moment though we haven't looked into the hardware itself, which doesn't mean that we won't be able to soon, to then figure out if it would be possible to provide standalones which would still provide a decent rendering quality. I'll post more here in case there'll be any news regarding this subject soon!
Some time passed since your last reply. Any more insights?
Is there a way to generate a custom Enscape asset, and add it to the custom asset library, from an in-scene asset? I'm struggling with how this is accomplished at the moment because I have all these already set up assets in a scene id like to add to my custom library but I cant seem to manage that.
Have a look at Transmutr (PAID) + FlexTools Component Finder (FREE)
Cheers!
This is really great!
These render are very popular. I would love to see if Enscape could add a similar feature to V-Ray's Clipper tool. That way you can have the interior lighting seen and not the default sun.
Older example:
+1 YES PLS!!
I'm trying the methodology right now! Wish me luck.
I'm in the RenderDoc step; I will attach images if I was successful in my test.
I will comment on my hiccups and how to avoid them; this is an amazing method with great potential for context, aerial renders, I think any type of application for enscape or SketchUp can be improved with this method, I think you can extract other data from chrome not only google earth.
I'm happy
Goodluck I'm stuck pretty much from in the beginning... see above. I hope you have more luck...
"... it could go over the allowed polygon count."
Wondering what the limit might be..?
I have yet to try it with my Beefed up laptop. I'll try next week and let you know.
Hi RubyRieke how is the try-out going? Really looking forward for your findings...