Posts by timeless
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I keep hearing about the Oculus app but are you referring to one on the headset? I can't seem to find it.
And up and running...? The Q2 is triggering me. Quality/ ease of use?
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So these drivers had me all excited.. They work perfectly in skp 2020. Then I started using 2021 skp and back to the same old problem. Using it in encape stops it from working properly in skp. You cant go back and forth. So disappointing.
Good to know - thanks for sharing dvsone1440
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Hey Rebrand0778 ,
So the Oculus Quest 2 is a good VR headset, but it's a portable, standalone one. This means, as long as it's not connected via cable or strong Wifi to a powerful computer, it will not be able to display Enscape in real-time.
You will be able to view 360 Panoramas, like with a Google Cardboard, but you won't be able to move around, change the daytime, or see changes to the model right away.
If you want to enjoy real-time VR with full access to Enscape, go with one of the tethered headsets listed in this article
So the Rift would be a better choice than the Quest 2 if you have a laptop?
And what would be a good card into a laptop to can use E3D in realtime + cable connected?
But with a desktop RTX2080Ti the Q2 would be a better choice if linked with a cable? -
It would be so good for Enscape to support clip cubes and also sections.
It seems strange that a 3D section shown in a Design Layer viewport is not shown in section!
+1 for Clip Cubes + Sections
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Hi all,
I'm interested in creating a few custom assets in Enscape, using existing 3D models which I've taken from 3D warehouse to use in Vectorworks. Currently I do this by downloading and then importing a sketchup model into VW directly, which works fine, albeit it can be rather graphics-card-heavy to render the high poly models.
I see from the recent Enscape blog (https://blog.enscape3d.com/enscape-version-2-9) that assets can be brought into Enscape to be added to the custom library, but only in certain file formats. So my question is, does anyone know a easy way to convert something from being a Sketchup model file to one of the file types accepted by Ensacpe (.obj, GLTF or FBX)? I don't have a Sketchup licence, so I can't open items from 3D warehouse in there and save as something else. And I can't see a way to take something out of VW into those formats, unless I'm missing something.
If anyone else has figured out how to do this then it would be great to hear.
Thanks!
That is a question that I also liked to see answered
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I didn't create this, this is Laubwerk's fee-based asset library
Have a look at transmutr
This page gives you instantly an overview at other alternatives
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Any TUT I can learn how to get rid of the artifacts you have faced?
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-1 stay to your core
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With the M1 there is now a decade ahead of a fixed chipset architecture. That's hopeful;
But that is not the only parameter to seduce a software developer to enter an OS ecosystem.
Apple is well known to make drastic changes even just before a Key Note Event;That makes it, in some sense, an unreliable partner to work with.
Although I think Enscape3D has a bright future ahead, only limited big shots have prior acces to unreleased soft- and hardware, which are back again subject of change.
Would you enter a 'game' like this?#provemewrongenscape3d
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This isn't officially supported at the moment - there is a "hack" I can provide you via a DM if you like, but we cannot guarantee that you won't run into any problems at the moment. I have still also gladly forwarded your request to our Devs.
Let's get started... I catch up your DM Damian. Just point and shoot ;P
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ungrouping + regrouping (1st level) might do the trick + regenerate
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Now that the Enscape Asset Editor can import materials, it would be really nice if Enscape's artists could create a small library of commonly used materials for us to import on our assets. Things like:
- glass
- plastics
- metals
- leathers and fabrics
- woods
- ceramics
- ...
I hope E3D will have a library in the near future like Twinmotin does for some time.
Perhaps in 3.1?
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And here we are with the usual problem of 3Dconnexion drivers (10.5.15) that we used in SkerchUp 2020 by copying them from SketchUp 2019. We were satisfied with this solution given the nothing done by the companies concerned. Now SketchUp 2021 is out and our beloved and trusted old drivers don't work on this version. Surely 3Dconnexion will release a new version compatible with SketchUp 2021 but they will almost certainly not be compatible in conjunction with Enscape. I hope to be amazed !! If anyone has a solution, thank you right now !! I point out that Enscape works and also the 3Dconnexion peripheral works on the Enscape screen, on SketchUp nothing works, from error loading necessary files. Thanks for your attention .......... I hope!
History repeats...
software indicates there are 'no updates'
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I was able to pretty quickly save some common textures as I worked today. It is simple, but if prefer it in the program as a library. I dislike the sidebar in SketchUp for finding materials. I was also hoping for a library like Lumion in Enscape V3. We can still hope!
Glad it worked out for you. It's not perfect but not a hassle either.
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Not Enscape ... Sketchup
Paul, one credit for you!
I seems one install slipped to have it installed with admin' rights.
#upandrunning