Posts by RB_Design

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    Example images here showing the studio model set up. In general, you have to play around a lot with HDRI, lighting, time of day etc. to get the look you are after.


    This was done as a test for the exact same reasons you find yourself with and while happy with the outcome, it showed me that Keyshot for product design (and for some people far more talented than me) hyper-realism, is by far the easiest and most effective product.


    Everything else (currently), just takes too much effort!

    Hi, thank you.

    Check out my Instagram profile @ryan_boundy_design


    There’s years of my work with SketchUp, Enscape, Keyshot and Lumion, all of which have advantages and disadvantages over one another. I actually did these in Keyshot originally to provide me with a benchmark and then tried with Enscape. It did take a lot more effort but the final outcome was pretty much identical.


    Like you, my primary for the last 25+ years has been architecture with some product work here and there. The sample images you uploaded were done in Keyshot and other ‘high end’ products so you may struggle to achieve the same result but that’s not to say it’s impossible.


    Enscape isn’t a ‘one product for all’ but it’s certainly a damn fine product (and cheaper than Keyshot!)

    You are right in saying that Enscape isnt set up for product rendering (and there are certainly good, but very expensive alternatives that are) but it is possible.


    I did these a while back but essentially, it is about placing your 'product' into a studio setting. Software like Keyshot for example does this very well but with Enscape, I found the best way is to model a room/box and set up Enscape Lighting as if it were a real studio space.


    This model can be used over and over, allowing you to simply place your product in the space. Lighting strength, colour or rotation can be done to get the look your after but if you want more natural 'outside' reflections, the alternative is to use a HDRI.

    Ok, so today i may have discovered a possible reason for my recent crashes. I have noticed that when opening Enscape, and the SketchUp model is panned out to see my full model, I get frequent crashes. This asks me to close Enscape, look for display drivers etc. but when I am zoomed in (up close to a wall for instance), it opens perfectly fine.


    Unsure if this is a 'thing' or just me! lol

    I am sorry to hear about these problems RB_Design - Allow us to investigate the first issue accordingly. In order to reproduce this on our machines too, can you also let me know where those height/bump textures are stored exactly? (Network drive etc.) Does this occur with any projects, or is it specific to this oneyou're currently using?


    Alongside, please also kindly submit a report again manually as we have not gotten one yet it seems. Receiving one with your log files will be mandatory to find out the exact cause behind your crashing. 190MB in terms of project size should of course also not be a problem, but we'll be able to tell you more once we've received said report.

    Tecture files are stored locally on the machine running Enscape and do not touch any form of network. It is something that has happened on five seperate model projects but all now have third party textures applied so I will need to attempt to replicate the issue in order to submit a manual error report.

    I am currently working on a large residential project and have hade lots of issues around the use of Enscape materials. I download them well enough and they are saved in a suitable location but between saving a project file, closing and then reopening the next day, the height/bump texture becomes invalid. This is now happening so much, I have stopped using Enscape's materials all together and am using third party 'paid for' materials.


    Not ideal when you have to repair a dozen materials every single day!


    Secondly, I am running the latest version and have all GPU drivers up to date (I use a 16GB RTX card) but Enscape is crashing when I try to open the project. Yes it is big (190MB) but I frequently use Enscape with project folders much larger. Yes, it has lots of Enscape Assets but again, I frequently use them. When I 'close and send feedback', all I get is 'are you running the latest version' or 'are your drivers updated?'...Well, yes they are but I am almost at a point where using Enscape is becoming unreliable and may need to revert back to alternative solutions (which I most certainly do not want to do)

    It would be good to see appliances expanded more. Kitchen's for example need fridges, microwaves, ovens etc. Blenders/mixers, kettles and things you need to decorate your renders.


    I've recently completed an office upgrade model, including staff kitchens and seating. While the library has been useful, I found myself needing to model (or purchase) items listed above.

    A tough one! The image below has the pitch lines raised slighting above the grass level. This provides some level of refinement while still looking like everything is at the same level.


    Enscape's material editor does not provide the ability to do really short grass, even when the slider is set to minimum (something to look at Enscape?)


    I guess it depends to the finished image and how close you need to be. For an image where you see all the pitch (from the stands?), I would use a flat image and tweak in post production myself. I close up is needed, then use the grass material in Encape and clean up in post production.


    Both need some care and attention without grass improvements within the software. As for Scatter, I personally would keep away. Hope this helps?

    As an example: This is a screen shot from unfinished model video I'm working on. I actually like this as a still picture; I could photoshop the reflections out of the elevator doors and make use of this rendering. But as a video it is hopeless; there are light reflections everywhere.

    Just adjust your material reflection settings to manage the amount. Are you using a seperate reflection map material?


    Sorry, and i would like to point out this is just an opinion but I do not see any real issues with Enscape at concept, design or presentation phases if you use it in the right way. Yes, there are other programs out there, more expensive and trickier to use but you have to decide on the right product for you and for the job. Some people prefer VRAY and I completely get that. Some will opt for Blender and its end-to-end solutions but do people have the time that some of these take to master or generate a decent image...and are they really that much better?


    I use Enscape and Keyshot exclusively and have done so for a long time now. Depending on the type of work/model, I will select one of these two and run with it for the full project duration with no compramises in speed or quality.


    Are you willing to share the model file and let others take a look for you?

    Looking at the 'problem' example images, do you have gradients (hills) etc.?


    I know that grass textures can work brilliantly on flat surfaces but struggle somewhat on slopes and uneven surfaces.

    Luke.STRI The material is Grass 02 from Enscape Material Library with default settings. I have used a few of the small grass assets from the Enscape Asset Library at the base of the tree's and Pergola as these would naturally be harder to cut and remain a little longer but it also provides some iregularity to the surface.


    Essentially, use what you have in Enscape and consider real world details. Scattered geometry in SketchUp, unless completely necassary is a waste of resources and slows your model down considerably

    OK, so it is a little rough but here is the process described above.


    1 & 2 - Make sure your SketchUp (or Revit) image export ratio matches the Enscape output resolution.

    3 - Hit the Syncronise Views button on the Enscape Toolbar

    4 - Once happy with the view, export an image from your modelling software.

    5 - Do the same with Enscape and render out your screenshot

    6 - Optional but you can turn up the linework slider too.

    7 - SketchUp Image

    8 - Enscape Render

    9 - Open Photoshop and bring in both images

    10 - Make sure the Enscape render is on the top layer

    11 - Set the layer to Multiply (this will show the image below, but retain the linework)

    12 - Save your merged image.


    From here, you can tweak the image to your desired finish (brightness, contrast etc.).

    Unsure if this will work in Revit but I've had success in achieving the desired effect in SketchUp.


    1. Save your image directly from Revit (white background and black linework)

    2. Make sure the setting for image exports in Enscape match those in your modelling software and render your image (white models works well for this but full colour is ok just the same)

    3. Bring Enscape image into Photoshop.

    4. Bring Revit image in and set layer to Multiply


    You should then have a nice rendered image but showing ALL of the Revit linework (without the need to add gaps or additionalgeometry to your model file) The image below is a quick example for you.

    Razer Blade (almost any model)


    I run Enscape on the following models:


    Blade Stealth 13 (ok performance for ‘on the move’ workflow but not a full time work horse).


    Blade 15 Base Model (great all round performance, quick render times for still and animations, plus pretty decent performance for VR when plugged into the mains).


    Blade 15 Advance (as Base model with some minor speed improvements but unless a must have, I’d save the extra cash)


    Blade 14 (Ryzen model gives great performance all round in a really good size compact laptop. Big improvement over the Stealth 13 and on par with its bigger brothers)


    Hope this helps

    Yes, this is a great wish list item. I've used Keyshot for many years and being able to add 'labels' on faces is such a cool and time saving feature.

    I recently did a courtyard and while my stone work has some imperfections, its all in the master texture image. I want the ability to add some random dirt or scratches (not just globally)

    Is there any way to animate a turntable file? I need to rotate a product 360 degrees but keep the camera still. Attempts to do this with setting the camera at different points around the model just do not work.


    Ideas and suggestions welcome

    I have just started to use v3.0 and have found things really tough going so far. Rendering times are 10x longer (in fact, most things seem to take a lot longer than previous releases). I have a very high spec machine and have found that even the most basic of scenes are crashing two or three times a day.


    Not many positives at this stage :(