Posts by Steven Garubba

    Only really nitpicky thing I found is the perspective on the floorplan fonts of "Edibles & Pastries", "Puck bar" and "The hot box" looks off.


    Other than that: Absolutely stellar job. Your work might be up there with if not the benchmark for what can be done with Enscape. :thumbup:

    Yeah getting perspective right in birdseye plan is easier said than done from my experience :D This was also before the amazing orthographic setting we have now.


    I really appreciate your last remarks as well! :)

    Hello All!


    About 6 months ago, I had the privilege of designing a retail flagship space for a medical marijuana company which will be located where the industry is currently booming in the US, Arizona. Most, if not all of the millwork is custom to harmonize with the overall design of the interior architecture and a lot of thought had to be put into lighting and displays. This was the first time I have heavily used artificial light within a space to create visual importance in retail design and I think Enscape was more than capable of handling it all and helping me deliver a full rendering and design package for the client!


    Enjoy,

    Steven Garubba








    I agree with everyone that Enscape is king. :)


    However, if i were to give an honest critique to push Enscape even further... The tree assets from the asset library need to be fixed in terms of colors. When you compare the two images, you'll see that the leaf color is way too green that its not natural looking.


    If the Enscape team can work on pushing the hue more towards yellow on the color spectrum, it will improve every community member's images across the board.


    Best,

    Steve

    Glad to see your cleaning bananas in your pool now. :D


    I like the softness of colors/materials in this set of renders that you chose to incorporate. Makes it very enjoyable to view.


    Only thing I see is the inconsistency in the plaster arch/column and there seems to be some tearing in the either the mesh or UV Wrapped material? I'm curious how you attempted the imperfection of the arches because it does look fairly nice otherwise.

    It's look like Quixel mixer or subtance:D


    Did you use them to create channels for this texture?


    And the grass in the post looks really nice, Did you use the grass model and the plugin skatter to spread them?

    Yes, I am using Quixel Mixer to create custom materials! I created Albedo, Normal map, and Roughness from here.


    And yes, I'm using Skatter on a multiple grass models!


    Thanks! I encourage you to try out the program, its free!


    Once you have the layers adjusted to how you want them, the program recognizes the liquid layer as a puddle and exports the normal maps accordingly to the variation of heights/layers. This avoids the plastic look of wet materials. I don't need to adjust the roughness once it is in enscape.

    ... could you please share a visual impression (any screenshot) of the used texture material ?
    (even if I don't understand the enscape procedure yet, I understand your remark about photoshoping ;) )

    Here is a sample image of how to materialize wet/moisture onto an albedo with roughness map. Essentially you have the ability to adjust the threshold of the liquid plane onto the surface of the albedo/displacement and it'll produce a fairly realistic result based on height map.



    ... Steven Garubba - it´s perfect !!!

    ... and I never really grasped how that works ;););)

    Haha thank you, making materials and roughness maps on Quixel Mixer is fun and does wonders. Takes out the guess work, unlike photoshop.


    Really nice images. I love the roughness map on the ground, looks very good!

    Thanks Thomas!


    awesome renders Steven Garubba

    do you use Nvidia RTX ?

    Thanks! Yes i used an RTX 2700 on this project.


    Beautiful work. Please keep sharing :-)

    Thank you! I will try.:)

    Fantastic renderings! The grass plus flowers looks really natural and I really like how you've created the wet ground. :)

    Thank you Demian!

    Learned something new: never knew what a Palladian style window was ;)


    Definitely added some kerb appeal, but shouldn't the roof of the porch/stoop be a bit bigger so that it covers the top of the columns?

    Excellent render - always like the landscaping elements you add. :thumbsup:

    There ya go you learn something new everyday! haha.


    Not necessarily. In classical architecture, the rule is to align the neck of the column to the face of the bottom of beam and any exposed top of column would then have metal flashing to protect from water damage (usually copper).


    Thanks for comment!

    *Just noticed more people are posting on here.*


    Hello Everyone!


    Here is my entry for the Enscape rendering competition. :) Most of my inspiration has come from the ideal Christmas day weather. The design of the home is very personal to me for I hope will be the home my wife and I will live in and share many Christmas memories in. I just have to find that perfect location with the beautiful mountain peak to nestle in front of!


    Merry Christmas & Happy Holidays & Happy New Years!

    Steven Garubba


    P.S. I never thought I would spend hours modeling my own garland assets including the Christmas Tree. ^^ (I will share those on the warehouse at some point)







    Hello Everyone!


    Here is my entry for the Enscape rendering competition. :) Most of my inspiration has come from the ideal Christmas day weather. The design of the home is very personal to me for I hope will be the home my wife and I will live in and share many Christmas memories in. I just have to find that perfect location with the beautiful mountain peak to nestle in front of!


    Merry Christmas & Happy Holidays & Happy New Years!

    Steven Garubba


    P.S. I never thought I would spend hours modeling my own garland assets including the Christmas Tree. ^^ (I will share those on the warehouse at some point)








    Thank you for your kind words!


    I try to keep walls and cabinetry simple as far as material goes. I'll use just the color/albedo without bump or reflection for the most part unless there are bead board elements. For cabinetry and trim, I'll use 30-50% roughness while the walls would be at 70-90% roughness. The work on detailing and realism is spent on modeling rather than textures. A lot of trim profiles are used throughout the house to produce a certain level of depth.


    In short, studying classical architecture, detail and proportion help to produce this certain level of realism!


    Hope this helps!

    Steve

    Just downloaded Quixel Bridge and Mixer and they're pretty awesome. Might have to play around with Mixer to see what materials can be created. Tiling is always the issue.


    Out of curiosty, what subscription do you use? I see they have one specifically for architects.

    Yeah tiling is always the toughest to deal with but their list of different randomization sliders should help.


    Were currently using the personal 4k textures plan since our firm is 12 employees in size. The architecture plan may be a little overpriced in my opinion. You can still get all the archviz textures in a normal personal.

    Oh nice, that's encouraging to hear. Aside from the grass, are there any other assetts you've used from Quixel? What about their materials? They've obviously got a really great library.

    I honestly thought I wasn't going to buy megascans because of all the random things they have like mushrooms and dead logs but they have a lot of different surfaces in there for archviz that are very high quality scans along with surface imperfections. The quixel mixer is also something I'm using now for creating different textures. You should definitely check it out!

    Amazing renders. Did you use transmutr to bring the grass into Sketchup? How's the performance?

    Thanks! Yeah I used Transmutr to export from the Quixel bridge and save as a Sketchup model. It works like a charm and I highly recommend the workflow.


    The performance was pretty decent in the beginning however I had to bring the density of clumps down once I got around to the back and had to cover more surface area. I believe I had to keep it below 40,000 objects in Skatter to hold high framerates.

    Thank you everyone for your kind comments!


    As for the grass setup, I am using Skatter with Sketchup along with the native Enscape grass at the default 30%/30% height and variation.


    Programmed Skatter to point proxies on normals of the topography surface to add variation. You'll also see that I checked scale falloff on grass so that grass proxies scale down around the edges of the sidewalks.




    Used 3 varieties of Megascan grass clumps:


    Used 1 variety of Megascan basket grass at 5% probability:



    Final tip: Always place some sort of objects or trees behind the camera and provide shadows on the foreground/grass area for added variation to your final image.


    Best,

    Steve

    Hello everyone,


    Over the past couple of months, my wife, Kylie Garubba who works as an architectural designer here at the same office, started working on a design for 2 apartment buildings for a client here in New York. We had the opportunity of double teaming this project together. After helping out with the design and finishing up the exterior model, we were given a site survey with contour lines and parking layout which helped to produce the site model.


    Below, I am proud to share the final concept renderings of the project!


    Steven Garubba & Kylie Garubba

    DeGraw & DeHaan Architects