It's awesome to import your own assets now! For things like Vehicles, where there are maybe tens of assets, all of the prior asset settings are not correlating to the asset creator when importing geometry as a .fbx. Is there a possible work around, where perhaps the material settings used on those assets can imported into the creator, versus having to manually go one-by-one and toggle a ton of separate settings? Even if the model is imported as an fbx, assuming the creator utilizes its own file type when saving it to the library, is it then compatible?
Or could a possible solution be like the proxies? I know that when say a sketchup model is saved as a component, and imported as a proxy, the settings on materials are kept. Is it possible to preload proxy paths into the Enscape Asset Library, create an option to use a sketchup thumbnail (or import your own thumbnail), and use it like a Palette so that what you need is immediately available and they can be placed much faster (in the same manner as the objects; albeit they will still be import in their proxy cubes).
One last thing, is is a possibility to add the precise value setting as just clicking on the number and editing it while highlighted? Such as in Photoshop, you can scale the value via a slider as well as just click the value directly and editing it in its own little window.