Posts by TowerPower

    Add my upvote for high quality vegetation assets. You've made some great additions to the library over the past year including the many potted plants that were included, but the number of exterior trees and plants remains rather limited. The Evermotion ones are in general pretty high quality, we just need more of them. And ditto for the advanced grass system others have mentioned. Skatter is nice, but it's not very practical for larger site models, so the more things can be automated, the better.

    I'm sure it's possible - other companies such as the Wild already support the Quest, but with very basic graphics (think Draft mode in Enscape) and a fairly limited model (polygon) size. The Quest 2 is much more powerful than the first, so I'm sure the supported size of models will go up significantly now.

    I agree thanhchuong , in my opinion enscape glass and mirror materials are far from perfect.

    Sounds like a good use case for RTX! Clemens Musterle, there are some great ideas in this video. The caustics performance enabled by RTX (as well as DLSS 2.0) is seemingly very impressive. The visuals speak for themselves. With the 3000 cards out now I'm guessing it won't be long before more than half of Enscape customers own RTX cards. I know you don't want to make hardware specific rendering features that folks on older cards can't use, but HW accelerated RT is the future so I wouldn't hold back just because a few folks won't have all the bells and whistles in the meantime (AMD have their own hardware accelerated ray tracing cards coming out soon as well, although with less than 10% of market share, they're not really a big factor either way).


    @Gwengosch Apparently the cable solution hasn't been updated by Oculus yet so it's still using the old, lower resolution of the Quest 1. If you search around on reddit r/oculus you'll see there's an option to manually set the resolution at 3600 px (can't remember the exact number so you should check) which should hopefully fix the problem.


    From the sounds of it though, people have been getting better quality just by using Virtual Desktop and their home wifi network assuming you have a really fast router hooked up directly to your computer. Both of these solutions should be further optimized in the coming weeks. The much more powerful hardware on the Quest 2 promises better compression quality.


    I'm still on the fence about getting a Quest 2, but with basically doubled resolution over the Rift S (3.5 mp vs. 1.8 mp) coupled with the ability to go fully wireless, it's extrememly tempting. If only I hadn't just watched The Social Dilemma (Netflix documentary) and wasn't freaked out about how we're all being brainwashed by Facebook and others (and the entire fabric of society imploding) I'd be much quicker to jump on the bandwagon. Demian Gutberlet, is it true the new Quest isn't available in Germany due to the requirement to log into a Facebook account? I've heard people have been getting them from France instead.

    Thanks!

    Appreciate it Demian, it's really a joy creating videos with Enscape, especially when using a space mouse for navigation, which gives you much more fine grained camera control. My one complaint (and this isn't necessarily specific to videos) is that preserving settings is still a bit of a mystery to me. The video editor allows you to store field of view, depth of field, and time of day, which is great, but when it comes to a host of other visual settings such as clouds, wind, bloom, etc, those presumably are stored elsewhere. I guess I just need to look into the newly revamped settings management in Enscape (perhaps creating scenes in Sketchup will do the trick).


    But regardless, it's still frustrating to me (and seems counterinuitive) that when you open a Sketchup model you last worked on a couple months prior, Enscape doesn't automatically remember the visual settings you used then. Instead, it inherits them from whatever the latest copy of Enscape you had open was, even if it was with Revit or another piece of software. I'm sure there's still a way to save them, but it seems like the most obvious and user friendly way to do so would be for Enscape to automatically remember them anytime you save your model, rather than forcing you to do so manually. The manual save option is important too if you want to have multiple different scene setups for a single file, but it should be in addition to the automatic save option. It's common for me to have multiple copies of Enscape open simultaneously, and it's frustrating that settings don't get remembered automatically within each project.

    Demian Gutberlet I think I've located the new settings functionality (link below). In general it makes a lot of sense, but I still feel like you shouldn't have to do anything other than save your model file for Enscape to rememember visual settings. Forcing people to go into the presets tab risks they'll forget to do so after making changes, or not even be aware of the presets tab in the first place, as I was. The general principle of software should be to do as much for the user as possible automatically, and then only require manual action when necessary. Unless there's a compelling reason not to save visual settings automatically for you, I don't see why this wouldn't be a default.


    It's akin to if Sketchup were to revert to the basic visual style every time you reopened a model (or actually, in this case, whatever visual style you happened to have in the last Sketchup model opened). Is it possible to manually save scenes in Sketchup and remember style settings? Yes. But should that be necessary to prevent them from reverting to the look of some other random model you had open previously that bears no relationship at all to the one you're working on currently? Obviously not. In my mind, this is where Enscape still falls short.


    https://enscape3d.com/communit…tings%20icon%20has,the%20


    Edit: feel free to move these comments to the 'Enscape Settings' thread under Ideas and Requests - it's obviously a bit off topic here.

    That closing shot... Great work.

    Thanks!

    TowerPower , great work indeed! The video turned out fantastic too. :)

    Appreciate it Demian, it's really a joy creating videos with Enscape, especially when using a space mouse for navigation, which gives you much more fine grained camera control. My one complaint (and this isn't necessarily specific to videos) is that preserving settings is still a bit of a mystery to me. The video editor allows you to store field of view, depth of field, and time of day, which is great, but when it comes to a host of other visual settings such as clouds, wind, bloom, etc, those presumably are stored elsewhere. I guess I just need to look into the newly revamped settings management in Enscape (perhaps creating scenes in Sketchup will do the trick).


    But regardless, it's still frustrating to me (and seems counterinuitive) that when you open a Sketchup model you last worked on a couple months prior, Enscape doesn't automatically remember the visual settings you used then. Instead, it inherits them from whatever the latest copy of Enscape you had open was, even if it was with Revit or another piece of software. I'm sure there's still a way to save them, but it seems like the most obvious and user friendly way to do so would be for Enscape to automatically remember them anytime you save your model, rather than forcing you to do so manually. The manual save option is important too if you want to have multiple different scene setups for a single file, but it should be in addition to the automatic save option. It's common for me to have multiple copies of Enscape open simultaneously, and it's frustrating that settings don't get remembered automatically within each project.

    Thanks for the feedback. I attempted to load it up gradually and believe the culprit to be a ceiling panel file (the ceilings across 6 storeys are broken up into several thousand small panels! 😬). I managed to get everything loaded and saw it briefly in the Enscape window before it crashed again.

    I’ve requested the standalone from the Architect so I can circumnavigate the problem. Wasting too much time on loading and continuing my hate for all things Revit! 😂


    As for that Titan...🤔

    Glad to hear it's working finally (hopefully). As for the 'Titan', I wouldn't bother with anything less than the newly released 3080 or 3090 cards (the latter being the 2080ti or Titan equivalent this generation, though it's possible they could release an even faster variant in another year or so and call it 'Titan'). As of now though, the 3090 will knock the socks off of any Titans, and comes with 24 GB of VRAM to boot ( the cards appear to be around 50% faster than their previous generation predecessors, even more so when you start factoring in RTX performance).

    This is a chapel concept we did a few months back that I just recently made some improvements to (such as wind in the trees now). I've included still images below, but the video gives the best overview.


    PS - There's a bonus clip if you watch till the end ;)












    So how do people feel about the newly released 30xx series cards? I thought the marbles demo in particular was really impressive.


    https://www.gizmodo.com.au/202…ng-weve-been-waiting-for/


    forum.enscape3d.com/wcf/index.php?attachment/20196/


    I'm looking forward to seeing Enscape's performance boost and future quality improvements that might become enabled ;)


    (Speaking of which, have you looked anymore at DLSS 2.0 to see whether it could be useful?)

    Looking at the Lumion fur video, I think they've got it right. They appear to be using individual furs/strands rather than patches, which is how they're able to get clean edges. In addition, they're oriented in the normal direction rather than the z axis, so you can turn corners. The color of each fur is determined by the diffuse color, so patterns read through. The settings for droopiness in addition to size are appreciated as well. The more Enscape can integrate these kinds of programable shaders into the material editor the better it will be. The challenge with Revit is the lack of a dedicated Enscape material editor.


    I think that patches still make the most sense for grass (though perhaps with some smaller individual strands and tinier clumps to fill out the edges?) Again Lumion does this very well with their numerous grass presets to choose from.