Posts by TowerPower

    Thanks Demian Gutberlet I'll give that a try. Is there a reason DLSS and VR don't mix well? From what you're saying, I also gather that raytraced sun shadows remain on while in VR mode. My understanding was there are certain settings that get automatically turned down or turned off to enable VR performance - things like global illumination and reflection quality - so I assumed maybe that would be the same case here. Given we have manual control over DLSS and sunshadows via checkboxes though, I can see why leaving them on might make sense.

    Hi, I've noticed VR performance in Enscape seems to have gotten worse switching from versions 3.1 to 3.3, and am wondering whether it has something to do with the introduced DLSS mode or raytraced sun shadow settings. It's odd, because in theory DLSS should have provided a boost to VR performance, but if other settings were turned up as well (like adding the full raytraced shadows in VR) those improvements could very well have been cancelled out or worsened.

    It's always a tradeoff between graphical fidelity and performance (framerate), but in VR this becomes especially important. We use a 2080ti, so it's possible you're targetting faster graphics cards these days by cranking up the settings, and we're just falling behind. I hate having to switch from ultra to high mode in VR though, as you lose global illumination, which makes a huge difference on interior scenes.


    I've had similar results testing between the Rift S and Quest 2. Originally I was thinking it might have to do with the extra gpu load required to compress the image and send it via wifi or link cable, but thinking about it more, my guess is it's primarilly due to the increased rendering resolution of the Quest 2, which is almost double that of the Rift S (3.5 mp vs 1.8 mp). The 2080ti we have in our VR room seems to handle it pretty well in most scenes, but the laptops just aren't fast enough.

    Every new version of Enscape I've tried to install after 3.0.0+39546, the asset library won't load anymore. The window comes up like it's opening, but then it just churns and never does anything (both in Sketchup and Revit). Thus I've been forced to revert to 3.0 in order to still have access to it. I'm wondering if it's related to the fact that I checked to download the offline asset library in 3.0 and there's something incompatible with the 3.1+ versions of Enscape? I tried deleting the asset folder entirely to see if that would make a difference, but then it just came up with a warning that the library location was missing. I also tried uninstalling Enscape and doing a clean install but that didn't make a difference either. I don't know how to get out of this loop. Should I delete my Enscape Documents folder as well?

    I agree that Enscape could use more high quality vegetation assetts. It's amazing how many plants you really need to fill out a library. There are some good ones already, just not nearly enough. Hopefully they'll accelerate their expansion of the plant library in particular.

    Agreed. I really miss the ability to select the tiny camera icons next to each view in Revit, which allowed you to switch between viewpoints without messing with any of the other visibility settings (ie. no geometry turning on and off). As you say arnobat, sometime we manually hide things in a particular Revit view, and to need to go in and redo that work everytime we want to create a new view in Enscape is a complete waste of time. View Templates in Revit can only control so much.

    That's annoying for sure. What I usually do is get the camera set up properly in Enscape, activating 2 pt perspective in visual settings and panning around with the left mouse button until I've got the alignment I like, then save the view as a scene in Sketchup. This creates a wierd looking scene inside sketchup, but for the purposes of saving the right camera angle in Enscape, it works at least. I agree it would be better if the two were linked properly, but assuming you're only ever going to render inside Enscape and not save views straight out of sketchup (or another renderer) it does the trick.

    It's the Ambient Brightness Slider, right? The default is 50%, but turning it all the way up to 100% will eliminate ambient occlusion (or turn it down significantly). Personally, I usually go the other way, turning Ambient Brightness down to like 10% or less because it makes the shadows and contrast feel more realistic on interior scenes. The default is washed out and lacks definition. It will make the scene much darker overall, but you can turn up the exposure or artificial light brightness slider to bring it back within an acceptable range.

    Add my upvote for high quality vegetation assets. You've made some great additions to the library over the past year including the many potted plants that were included, but the number of exterior trees and plants remains rather limited. The Evermotion ones are in general pretty high quality, we just need more of them. And ditto for the advanced grass system others have mentioned. Skatter is nice, but it's not very practical for larger site models, so the more things can be automated, the better.

    I'm sure it's possible - other companies such as the Wild already support the Quest, but with very basic graphics (think Draft mode in Enscape) and a fairly limited model (polygon) size. The Quest 2 is much more powerful than the first, so I'm sure the supported size of models will go up significantly now.

    @Gwengosch Apparently the cable solution hasn't been updated by Oculus yet so it's still using the old, lower resolution of the Quest 1. If you search around on reddit r/oculus you'll see there's an option to manually set the resolution at 3600 px (can't remember the exact number so you should check) which should hopefully fix the problem.

    From the sounds of it though, people have been getting better quality just by using Virtual Desktop and their home wifi network assuming you have a really fast router hooked up directly to your computer. Both of these solutions should be further optimized in the coming weeks. The much more powerful hardware on the Quest 2 promises better compression quality.

    I'm still on the fence about getting a Quest 2, but with basically doubled resolution over the Rift S (3.5 mp vs. 1.8 mp) coupled with the ability to go fully wireless, it's extrememly tempting. If only I hadn't just watched The Social Dilemma (Netflix documentary) and wasn't freaked out about how we're all being brainwashed by Facebook and others (and the entire fabric of society imploding) I'd be much quicker to jump on the bandwagon. Demian Gutberlet, is it true the new Quest isn't available in Germany due to the requirement to log into a Facebook account? I've heard people have been getting them from France instead.

    Thanks for the feedback. I attempted to load it up gradually and believe the culprit to be a ceiling panel file (the ceilings across 6 storeys are broken up into several thousand small panels! 😬). I managed to get everything loaded and saw it briefly in the Enscape window before it crashed again.

    I’ve requested the standalone from the Architect so I can circumnavigate the problem. Wasting too much time on loading and continuing my hate for all things Revit! 😂

    As for that Titan...🤔

    Glad to hear it's working finally (hopefully). As for the 'Titan', I wouldn't bother with anything less than the newly released 3080 or 3090 cards (the latter being the 2080ti or Titan equivalent this generation, though it's possible they could release an even faster variant in another year or so and call it 'Titan'). As of now though, the 3090 will knock the socks off of any Titans, and comes with 24 GB of VRAM to boot ( the cards appear to be around 50% faster than their previous generation predecessors, even more so when you start factoring in RTX performance).

    So how do people feel about the newly released 30xx series cards? I thought the marbles demo in particular was really impressive.…ng-weve-been-waiting-for/

    I'm looking forward to seeing Enscape's performance boost and future quality improvements that might become enabled ;)

    (Speaking of which, have you looked anymore at DLSS 2.0 to see whether it could be useful?)