Posts by MKaufman02

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    Hello all,


    I am working on a small stadium project and am trying to produce a night rendering with the field and stands around it lit up. I modeled in some traditional stadium lights as the source of the light. Within each light I painted the interior surface an emissive white material. This seemed to work well to light up the field in the preview, however when rendered the image ended up with sort of a grungy look to it. Can't share the full image, but here is a portion of it to get the idea of what I am talking about.


    Not sure of how to fix this, and was wondering if anyone has ran in to this problem before and found a workaround.

    +1


    Another possible solution could be to be able to extract the gps data from the drone footage and use that to set your camera path. Not sure how hard this would be compared to importing tracking data.


    Incredible work by the way Macker.

    Has anyone ever tried to match a flight path to drone footage in order to superimpose your building/model in to the "real world". I guess I'm wondering if there is a way to set specific coordinates and elevations to key frames for a video path.


    I haven't found anything that suggests this is possible, but it would a really cool feature to have. It would also make the process of setting flight paths a lot easier...

    +1 for more control over grass. Been nearly 2 years since the original post... Would rather have control over vegetation as well as a wider variation. Moving trees is cool and all but that doesn't matter in still renderings...

    I am not using it to create just a strip of light. I am trying using it to light up a large area without having to place a thousand lights, as that would take far too long. I am trying to get a night time aerial shot of about a 100 acre site, so placing enough lights to make it look proper would start to bog down the model. Plus the Enscape lights do not seem to be emitting any light until they are turned up to 5,000 cd, at which point it is too bright, and looks like a white dot. I don't know if this is because the camera is too far away from the light for it to register.


    I guess I'm just wondering if there are any techniques/tutorials for lighting large areas. All of the tutorials I can find on the Enscape website (or Youtube for that matter) consist of single rooms or small houses. Is Enscape just optimized for smaller spaces?

    Helen Reinold  Demian Gutberlet

    I am not using it to create just a strip of light. I am trying using it to light up a large area without having to place a thousand lights, as that would take far too long. I am trying to get a night time aerial shot of about a 100 acre site, so placing enough lights to make it look proper would start to bog down the model. Plus the Enscape lights do not seem to be emitting any light until they are turned up to 5,000 cd, at which point it is too bright, and looks like a white dot. I don't know if this is because the camera is too far away from the light for it to register.


    I guess I'm just wondering if there are any techniques/tutorials for lighting large areas. All of the tutorials I can find on the Enscape website (or Youtube for that matter) consist of single rooms or small houses. Is Enscape just optimized for smaller spaces?

    This is not a bug - this kind of "bleeding" occurs due to performance reasons, at least when it comes to emissive surfaces. Is this generally a problem for you, or do the renderings turn out as you desire? :)

    I am having issues with this as well. There is a very noticeable difference between live view and the actual render when it comes to emissive surfaces. The "bleeding" is desired most of the time as I am using it as a light source. However there is not an even fall off of light in the renders, but there is in the live view. Seems like it should be the other way around...


    Don't know if there is a technique/tutorial that shows how to make the light fall off more even, but if anyone knows of one that would help a lot.