I was rendering a little something which is almost completely see-through. Windows make me troubled on elevation render for few reasons..
Tint colour is usually showing more on Elevation view because of the White background I guess..
You can see it is slightly green but...
Here it is really green.. I can adjust the colour when rendering the elevation but I would like to do it without editing material.. between different views
And sometimes it is difficult to see that there is any glass when I use a single face to model my window..

Adding a white plane behind the building helps make it more visible but even the brightest emitting material will not make it look white so I have to cat that plane to building shape or maybe make it a sky background image instead.. Let say I want white.. Strangely more than four sheets of glass make no difference.. so if You have two glasses behind or one or three it will look very, verry different.. (You can add an extra 0% opacity face in front to reduse the colour .. cos only 4 first will make effect..)

plus it is sort of difficult to get any reflection in parallel mode from surface that You look at at 90deg. I think this luck of reflections make it look so much not like glass..
I understand that it is normal that material looks bit different when You have some environment and when it is basically all white.. plus elevation view is good technically but generally naturally fake view..
so has any one got some good (and easy) way to make look window on Elevation render look like a glass window..