Posts by Tomasz Drgas

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    Are You sure that the video was made with ENScape? I mean I have no idea how to do the light beam effect in dusty air or moving flame on candles.. And I never imagined something as specific as Architecture 3D Artist to be a profession, though it sounds like it is exactly what I do .. like last 2 or 3 years..


    Ok.. I could use a video texture for the flame.. I did once similar thing with the air-conditioning cooler fan.

    Maybe You have different time set up in ENScape view. it is possible for ENScape to remember its own time per view different from this set up in sKetchup. Go to View Management [F] and check that setting..

    It is a bit yellowish.. maybe try first set up Your materials with pure white lights and add colour to the lights later..

    Try Fredo's -Thrue Paint- plugin.. Extension. It gives much more power over texturing than native paint backet. It is a bit hard at the beginning but absolutely worth it.

    Are You quite new to sKetchup as well? I know some other programs like Blender apply material rather to object than to specific face...

    In sKetchup when You select an object (Group or Component) Material Tab will not show You material applied to this object. Entity Info will show this material (but it doesn't mean it is a material which You can actually see on the faces). You have to pick or select the material You want to Edit. Press [B], press or hold [Alt], pick material in model area.

    With some materials even when You use PBR difference is not obvious. And some aspects of material require quite skillful play with lights to fully show its properties. Thats why I said Your scene is very evenly lighted.. in this light all look similar. Like reflective material shows it very well if You look against quite strong light, and on specific angles only very often.

    Maybe try some velour material from ENScape material library. Apply it to some bart of Your ottoman seat and compare the look.. Match the Albedo colour in sKetchup material editor.

    Maybe If You see no difference in material try go up with Rendering Quality in ENScape settings.. Should be on default to High but check it.


    This is ENS material.. Maybe Try to go with settings of the material to extremely high values just to see if it really does or doesn't react to changes.. and it is easier as well to catch good angle and light when material is exaggerated.


    Maybe try my visual presets for interior render, see if it looks better..

    Have You done some material setup? Looks like pretty straight up default settings.. Do You know whats PBR material?

    Specially floor looks so flat.. like it should be hhh.. no reflections, no bump.. and very clear repeatable pattern. Maybe try something from ENScape material library. This one looks like wood but feels like rug.

    and chandelier.. I can see some not too strong light comes of it but light source is not shiny.. maybe give some self-illuminated material to the wire inside of lightbulb.

    Do You know what is IES light profile.?


    And add some sleepers on the floor in semi random rotation and position.. or book on this seat in front of the bed. Little mess does not break the composition and always make the scene look more natural.

    For me as well it is way to much lightened.. I know You have turned on all the lamps in the room but even under the bed and drawers it is pretty bright. Do You have some extra filling light sources?

    I don't know if it is connected issue but for me sometimes happens that ENS doesn't see some textures but it happens on start up of ENScape.. The textures oddly are there.. I searched for them on my PC.. Usually in temp folder.. pointing again to them doesn't change a thing.. So it looks like very similar issue. Closing sKetchup and opening model again solves problem. Somehow ENS seems to loose the track of texture if there is too much time between turning on sKetchup and ENScape window..?

    Not about asset 54 but I thought I will write here cos it is basically about asset misbehaving..

    some year ago we placed this asset in the model.. Red Maple 04. I haven't done any outside renders in this project since May where I can still see this asset loading correctly.

    I updated today to ENScape 3.5.4+119962. And not only it is not loading but there is no Asset with this name any more in the library. Just check it out..

    and asset in model maple

    I guess You were renaming some assets and lost one name somewhere in process..?

    Edit .. I just checked some interior renders and in the previous version I could not see this tree as well through the window.

    So far adjustable assets work great but I have a problem with this one armchair 054.

    I can place it in through sKetchup or ENS window. I can use it fine in any non adjustable way. But when I go to ENS window and select it there and click the adjust little icon I got a message in red.. No other asset does it to me so far. On friends PC it worked and I adjusted colour but on clicking 'Apply and exit' sKetchup crashed.. Maybe accidental .. I didn't try it again not to annoy him too much..

    On My PC I can not adjust colour but I can choose the second option of this chair. Then If I "Apply changes" chair will disappear from render, but not from sKetchup.

    I tried but every path except albedo which is nativly saved in sKetchup is lost.. So if You want to share it You will need every map for Bump and Roughness as well as ies profiles. With my colleague from work I did a trick cos I copied my texture folders to his PC so all the paths are the same.. but he rarely renders so we do not have to updates it almost at all.. If You want to share it with somebody for modelling best would be to copy every needed file in some local directory and zip it together. Though either You or the other person will have to redirect the paths..

    If You want the other person to view it only You could use executable..
    I requested for ENScape some long time ago at least for the function that Renderer would look in local directory (folder in which Your sKetchup file is) if it could not find file in specified path. This way You could save all needed textures and IESes in one folder and all would be reconnected automatically.. But I am guessing this feature got little attention, though it is one extra line of code.. Ye I just checked.. not implemented.

    What do You want to do when materials have the same name? Copy in the model and replace? Without being overwritten by not set up material? Change name.. If the native sKetchup settings of both materials are the same sKetchup will not import copied material, it will assign the one it already has. So I don't give specific names at the beginning or use a snippet to change names of materials before copying ENS materials..

    mod = Sketchup.active_model # Open model
    materials = mod.materials
    materials.each do |mater| = ('_temp_' + mater.display_name)

    Just past into Ruby Consol.. Then I use Material Replacer plugin. But Mostly I just copy materials at the beginning as I need them.. I guess You however talk about case when somebody without ENScape models and then passes to You for render?

    But now this begs the question, what's the point or correct use of 'auto exposure'?

    To me it is mostly convenience setting.. Works very well in outside views which is my majority. As well works well if You want to use one settings for many different time views and angles. We used to think that whole day is the same bright gets a bit dark in the twilight and them is dark.. There is a whole spectrum. without auto-expose if You adjust your shadow settings then You will have to change your expose settings too. Aspecially evening conditions where even 1 minute difference makes it visibly darker or brighter. Even rotating view from brighter to darker side of building will make it look over exposed on manual setting..
    So I usually leave it on, absolutely on when I am still on adjusting my views.. and change to manual if something doesn't work out. Similar with auto-contrast though this one is by default off.

    Usually need to go too manual only on interior and night views.

    ryanfernie I missed that arrow at first too.. But except that.. There is something You are not talking about.
    Cos I thought You did all the 4 points I mentioned. At least Your post suggested You did "but it is still buggy"..

    and I don't know what does the discovery of this little arrow in UI changes.. I mean You have said that all of Your views are with 55 FOV and that manual render does it correctly, which would mean that Visual Settings FOV was correct so doesn't matter if You linked this settings to the view or not Batch would go to the correct VS anyways.. Cos You couldn't create different setting if You didn't know about this little arrow on the left of the UI.
    The only explanation I can think of is that You were working on file created by somebody else. That person created many settings but did not link them. only then there could be a difference between single render and Batch. But That would mean You haven't done the point 3


    3. Of course when You create your views (scenes) link your presets, to every single view.

    Which You could do even if You didn't know how to go to the custom presets UI.

    If somebody gives You an instruction which You don't know how to do, ask for more precision, don't pretend You did it. It is my time but Your problem to be solved.
    Unless of course You have some better explanation.

    What do You mean it "doesn't render the full view"? Size of the view is defined in the Visual Presets. If it is different in proportions than Your sKetchup model area then it will render differently..



    But still it would render the same with and without batch.. unless You render with Synchronize View which I wrote in point 1. not to.. Wasn't it explicit enough?

    Even if You use the same 55deg FOV everywhere You still need a preset with correct FOV for batch render.. I mean preset that would work on single render with Synchronized View turned off.


    ENScape is using horizontal FOV opposite to sKetchup using vertical FOV so usually for wild screen you will have top and bottom cut or added..

    Turn on Render Area to see only the part of view which will be rendered..

    1. About Video presets.

    - Don't use auto focus. If You really want to use depth of field make separate presets for each different distant.

    - Batch render doesn't use synchronized view, so be sure to have separate presets for each view with different FOV.

    2. Best would be if You set your views in ENScape preview window. Batch will render as You see it in Enscape not in sKetchup. You can get good results working from sKetchup but it is a bit more confusing.

    3. Of course when You create your views (scenes) link your presets, to every single view.

    If the view is not linked Batch will go for the preset which was selected in the moment of starting the batch render. If You have one basic preset which You use for most of views and just need a few other for couple of views You could not link views which use that basic preset, but than if You forget to choose this preset before starting batch render, You will have to start again.. Done it few times to the point of deciding to just link all.

    4. Use Your default sKetchup scene settings.. I mean each scene remembers tags visibility, hidden geometry, etc. Like with visual presets, batch will go for the tags visible before batch started if they are not saved in the scene.

    5.. difficult to go to 10 pointses.

    Try this.. If You still have problems (I had a lot, honestly I don't know why now it seems so simple), I may add a few points..

    If we have already editable assets it would be very nice to have an option for light on and off in case of lamps.. cars maybe too..

    I made this one look like turned on..

    next one was more difficult

    And with this one I gave up

    As I am on the wish list maybe colour of the light too.. that wouldn't be difficult.. Maybe some brightness adjustment..

    It is quite normal for shadows to stay.. for a few seconds, depending on how big is the model.. Does clicking on Start ENScape button refresh shadows.. You don't have to close the render window.. If it is already open "Start ENScape" works like reload.. It is not ideal to reload after every change of view but might help till tech team will help better..

    Do You have enough memory?

    Well, You still didn't give the screen shot from Your's material settings. So I'll be again guessing..
    To clarify .. is the material in sKetchup the same in the sense that it is the same or it looks exactly same in sKetchup but it is actually different material.. I somehow was thinking the second but now I think the first.. anyways..
    is maybe Your specular up to 100.. any different than 50?

    no color or texture

    The material on left does have a colour and it is not white.. Hue seems wright. The material on right seems to have no texture either (if the lines were made with bump)

    You can argue that the light does affect the material

    There is no argue.. it certainly does. Unless Your roughness is 100% pure white.

    Other thing that I can think of is that maybe somehow Your material on the left side got scaled up when You were positioning it.. then it will be all between seems with low roughness or high specular........

    again.. You didn't show any bit of Your material settings..

    So I will be guessing and You will say.. OHH that one as well no.. this one too..

    Other thing.. If You not sure about sky influencing the look go to visual presets and as You rotate the sky see how much it affects Your wall..

    as well MAYBE.. are You sure material is on its front side and what is on the back side.. usually ENS have no problem with that but back side sometimes is a problem if You apply png with alfa (or mask) or on the back of glass is brick...

    again. I have no idea what your model or settings are..

    You can upload Your sKetchup with any needed maps that You used.. I can see.. delete all that is not needed.. make it small..