Thanks! Let's see if anyone answers!
Posts by pibuz
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hi Clemens! Thanks for your detailed technical explaination!
I hope to get better lighting as soon as possible: light is EVERYTHING about CG
Many thanks!
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Hi Simon and Demian!
..sadly I am nor developer or ruby scripter, so I basically don't understand a word of what you pointed me at
I just reported a misbehaviour. I think the best way to solve this is to contact sketchup team and ask them how to handle this.
Or, if you think the trimble tem would be absent, you could poke one among the most famous SketchUp plugins developers and try and find the correct way. I'm thinking about ThomThom, or Fredo, or Eneroth, or TIG, or Whaat.
Maybe the guys can support you!
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Hi guys, I recently stumbled upon this odd behaviour.. I'm attaching images to show...
Basically, the tube light by the left of the corner is ok, if I copy it and rotate 90° I get a strange circular light, don't know why...
..I have some difficulties in general using the lights provided by Enscape... I'm listing a few points to enhance the system, in my opinion:
1. ReThink the way we can place the light objects in the model. At the moment it's quite complicated;
2. Possibility to make soft shadows from light objects (at the moment AFAIK we can only cast strong shadows, I wish it could be adjustable..)
3. Add to light objects the ability to read material masks (or use masks themselves), in order to achieve cool illumination effect through cloths, curtains, or masked textures in general...
Thanks!
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hi Demian! No problem, I just wanted to know you guys have me in mind! Thanks!
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Hi guys! Any news about this issue?
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Great news! Thanks!
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Wonderful!
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Hi! Did you guys take a little time to check into this file?
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Ok, sorry to bother again but I see something still needs to be fixed by the Enscape team about this topic.
One extremely important thing Renderwiz hasn't mentioned is that if a textured face has been reverted to default material in a specific way, then you will get to keep the original mapping you applied to the once-textured face. This comes very handy when working with components and more specifically with Dynamic Components.
I prepared a sample file which I hope can help you understanding the SketchUp feature and make it renderable with Enscape!!!
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Hi! is there a bugfix for this issue? I have a colleague experiencing this bug...
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Hi Mark,
there are TONS of requests from "power users" here
Seems like there are some difficulties in enhancing the kind of behaviour most of us is requesting, without heavily modifying the architecture of the software itself.
We all hope the DEVs team will find a solution to bypass the problem, since accurate (read: physically correct) reflections and refraction are really important in architectural visualization.
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Hi Kaj!
Here to report same issue.
Could you please have a glipse at it?
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Yeah the quesitons are on topic: we just need to know if any "lossless" behaviour is being planned for the future, or if you guys will kepp on sticking to the realtime feature which is cool but not applicable to ALL architectural cases..
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Hi to the Enscape team!
I have a question for you: I tried to proxify a model which contains proxies itself. As long as they're official assets no problem,
but if it's a personal linked model it will not be rendered correctly (only the simplified geometry will be showed).
Is this supposed to workthis way or is it a bug or something?
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Hi William, as far as I know what you see is an effect of DIFFRACTION of the glass,
I'm not sure you can achieve at the moment with Enscape...
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Basically, my question is: why the hell did you buy a software you were aware was lacking this number of fundamental features?
I usually don't buy a new pair of shoes hoping that the next model will be softer. And most of all, I don't bruise Nike about being slow in the development of my new pair of shoes.
The world of CGI is full of softwares: I believe you haven't bought them all, you must have choosed! Well, choose another one then.
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