Posts by Ryan

    #6 This! Happens to me a lot.


    #7 Undo would be nice too. I always think to myself, "this path is okay," then I try to tweak it a little be and realize the first path was right all along. I either have to save it before I make changes or just guess where it used to be.


    #9 This would be an amazing feature. Maybe a little check box under the capture tab? That way people have the choice of including it or not.

    I've had a similar type issue with the "rectangle" Enscape lighting object. Where if I have a cabinet that's really tall and lined with shelves, if I were to put a rectangle light that spans the entire height it doesn't seem to "shine" on both sides of the shelves like a tape light would.


    So as a work around, I use the rectangle light and make it as small as possible. A little square. And think of it as a diode in a tape light. Then I just copy it the entire length and group it so the model doesn't get messy. You're still able to adjust brightness easily since they are all the same component.

    Would it be worthwhile to anyone else if the material editor had some sort of little preview window?


    Such as a sphere or cube like you see on various websites that you gather seamless textures from. That way you wouldn't have to open the entire project on enscape you could assign a material to something and tweak it quickly on the material editor and move on. Then when you opened the project in Enscape, you're confident in having the right specular, roughness, bump, etc. on your materials.

    Demian Gutberlet Just a little free time. I tried to bring the actual tools from SketchUp to life. So all the tools up there are a representation of some sort of tool on SketchUp. The metal jack in the middle is actually a representation of the axis and it's colors. Just tried to make them real life :)

    I have a similar issue where a sudden stop of the IES light and a dark rectangle appears when I apply a bump map to the walls for paint. If that helps.

    You will have to save them individually and then load them individually and then render them individually.

    It's been brought up a lot and I believe the Enscape team have it on their agenda for the future to batch render multiple paths and scenes.

    Patiently waiting myself.:)

    Problem has seemed to progress
    https://streamable.com/5hia5

    Preview version: (2.6.0-preview.6+9936)
    Graphics card drivers for my Radeon Pro WX7100: (19.Q2.1) (also happened on (19.8.1))
    Rendering Quality: (1080p)
    Project Size: didn't matter if it was big or small.
    Path: didn't seem to matter if it was a saved path or a randomly placed path

    Reverting all the way back to the stable version.

    I was really happy with how this light fixture turned out. Finding out that crystal is not easy to replicate. Shiny, yet see through. Mixture of chrome and glass on inside and outside planes. Definitely could do some axis flips on the crystal components to keep it looking random all the way across.




    Watch it sparkle :love:
    v
    https://streamable.com/f7rtb

    Just downloaded the new preview and witnessed a color change in my metallic surfaces while rendering. It doesn't show up on the preview when editing the video but when you go to export this happened.

    Newest preview version (2.6.0-preview.2+8095)
    Newest graphics card drivers for my Radeon Pro WX7100 (19.Q2.1)
    Rendering Quality (1080p)
    Project Size 362 KB

    Reverting to a previous version in the meantime. Just thought I'd bring it up.:thumbsup:

    Is there any way we could make a material that we could paint on the inside of objects so that 0 light can go through? Almost like a black hole effect. Once light hits a plane with the material, it absorbs it somehow.

    I know some people get some light bleeding through walls which can usually be fixed by making walls thicker, but working with cabinetry, the boxes are a set thickness. There's no making a box thicker. I was thinking, maybe a material that could be painted on the inside faces of an object that would tell light to not pass through.

    Is this a realistic idea, or something where as Enscape progresses and becomes better and better that this type of thing won't be an issue?

    I have a picture that kind of shows what I'm talking about. The cabinet with a mirror back has an LED strip light channel routed in the top, shining down. But the light sources, being so close to the top of the box, kind on bleed through giving the box on the top a lighter shadow than its counterpart on the left of it.