Posts by Ryan

    I was really happy with how this light fixture turned out. Finding out that crystal is not easy to replicate. Shiny, yet see through. Mixture of chrome and glass on inside and outside planes. Definitely could do some axis flips on the crystal components to keep it looking random all the way across.




    Watch it sparkle :love:
    v
    https://streamable.com/f7rtb

    Just downloaded the new preview and witnessed a color change in my metallic surfaces while rendering. It doesn't show up on the preview when editing the video but when you go to export this happened.

    Newest preview version (2.6.0-preview.2+8095)
    Newest graphics card drivers for my Radeon Pro WX7100 (19.Q2.1)
    Rendering Quality (1080p)
    Project Size 362 KB

    Reverting to a previous version in the meantime. Just thought I'd bring it up.:thumbsup:

    Is there any way we could make a material that we could paint on the inside of objects so that 0 light can go through? Almost like a black hole effect. Once light hits a plane with the material, it absorbs it somehow.

    I know some people get some light bleeding through walls which can usually be fixed by making walls thicker, but working with cabinetry, the boxes are a set thickness. There's no making a box thicker. I was thinking, maybe a material that could be painted on the inside faces of an object that would tell light to not pass through.

    Is this a realistic idea, or something where as Enscape progresses and becomes better and better that this type of thing won't be an issue?

    I have a picture that kind of shows what I'm talking about. The cabinet with a mirror back has an LED strip light channel routed in the top, shining down. But the light sources, being so close to the top of the box, kind on bleed through giving the box on the top a lighter shadow than its counterpart on the left of it.

    One more issue just noticed with 2.5.2.37....


    ...when I change Exposure Brightness from 50% to 51% the brightness changes significantly instead of 1%.


    EDIT: just reverted to 2.5.0.50 but am noticing it does the same thing... anyone else seeing this? I am not able to achieve the brightness I am looking for.

    I am getting this jump as well.

    First recommendation, don't call them "thingies." ;):D

    I personally like using the HTC Vive. Especially throughout the last few updates to Enscape. Works really smoothly for what we use it for in our presentations. I had some reservations on being able to teach someone, with no VR experience, the Vive's controller in a 30 second sidebar within a presentation but honestly people pick it up really fast. I put on the headset first and kind of show them how moving works. Clients catch on quickly.

    Although, I don't have any experience with other VR headsets, so I don't have any other comparisons to this.

    A neat little work around that I've been doing, as far as post production wise, is creating two sets of lights. One set with a light source and illuminated center; One set with no light source and no illumination.

    Create and render a scene with light set 1.

    Render same scene with light set 2.

    Overlap the scenes and dissolve the two scenes into each other and you get a nice little dimming effect.

    Again, that would be for like a video product instead of real time product.


    What I usually do to work around this is instead of a clear reflection, add some roughness. 10-15% It will blur the reflection enough to hide some of those things but will give you colors and shapes. Not the best effect but it works for me.

    A couple more oak and maple trees would be nice too. Ones with broad, more horizontal branches.

    More understory, multistem, small guys as suggested above would be nice. Like a Redbud or Serviceberry :thumbup: