Posts by Ryan

    All my walls are actual thickness and not just planes. So I don't think its that. Here are two pictures of what I'm talking about. So the first is set at 00:00 with the artificial light (without emitters on) the second is set at 12:00 without artificial light (without emitters as well). All exposure settings are standard. If not standard, then, very little movement on the scales.

    As you can see, the stark whiteness kills any definition on our cabinet doors. The lack of windows in the house makes it hard to get good sunny tones in the area which is why I am rending this project at night. Which in turn why I had my can lights as emissive. Which gave me that underwater light bouncing feel. You can see I took away the emissive part on my can lights in the top right corner. And it did take away the weird random underwater lights.


    [Blocked Image: https://cdn.pbrd.co/images/H0uUifZ.png]


    [Blocked Image: https://cdn.pbrd.co/images/H0uVr7W.png]

    So using less emissive materials would be a solution. I am using an emissive material on my can lights and a couple light fixtures elsewhere for them to appear on and shining. It seems to be better. Damn, that's too bad. Do you know if there be any fix to this in the future?

    I usually capture in daytime, but in this case, all the interior walls and cabinetry are super white or tan. I lose a lot of definition in the cabinets that I'm not willing to give up while in the daytime.

    Sometimes I have this problem as well. I usually set "`" (oemtilde) as my screenshot key. Sometime it keeps it, sometimes I have to reset it, sometimes I have to use "shift + oemtilde" and even sometimes I have to use "ctrl + oemtilde" All with only one enscape window up. Seems random.

    Not a big deal, just letting you guys know I have a similar issue.

    Is there anyway to change north in sketchup without having to rotate the whole model? Is it based on the axis on the model or is it just always on one direction?

    Ah I thought it'd be something along those lines considering bigger objects were there and smaller weren't. It's not a huge deal, I'll just keep it out of sight for the most part as I can't diminish the details. Thanks though!

    Hey guys,

    Been noticing a little hiccup in the system, and it could be entirely on my end. When the camera looks into a mirror, I get some components missing in the reflection on the other side of the room. Is there a certain rendering distance from the mirror? I'm on ultra rendering, but it doesn't see, to make a difference. The cabinet doors here are half there, half missing, sink and faucet are missing, and so on.


    [Blocked Image: http://imageshack.com/a/img924/2951/XFh0nE.png]



    Any info or takeaways would be appreciated!

    Thanks