Multii Bounce! That's really great!
That should help reduce the instances of awkwardness with glass and mirrors (bathrooms!)
Multii Bounce! That's really great!
That should help reduce the instances of awkwardness with glass and mirrors (bathrooms!)
I’ve just got a new laptop with a 12th gen i9 and it works about as well as is possible for a laptop with SketchUp
The new intel 12th gen processors are much better for single threaded workloads, which is what SketchUp devours. In basic SketchUp benchmarks it’s 25%+ more performant than my 10th gen I9
There is an unreal Engine document here that talks about the type of parameter that is adjusted to make the type of light enscape has labelled as a strip light.
Obviously enscape is not unreal engine based, but they will share a lot of similar techniques.
In most cases I'd say the 3070 - it is quite significantly faster.
Although it has less memory, the memory is faster too.
I think there could be an argument to go for the 3060 with more memory if you create scenes with lots of planting and trees.
Can you share the model? It might be easier to make recommendations if we can see how it’s been made
Interesting. Thanks for the info.
Architectural renderings tend to not be on the same level as gaming, probably due to time limits. (And since it's not most architects' main skillset, including me.) But that doesn't mean I shouldn't understand it and try to do better.
For sure! It’s just another challenge we have to design around and good to know you aren’t doing anything wrong, it’s just how it is with the technology we are using.
There are lots of things that environment and lighting artists would love to have access to that we have with enscape!
Also, if you are using a 100% white material , that can create weirdness as it’s not a material that can really exist in the real world - certainly not int be case of a generic material.
Try taking it down to something closer to 80-90%
Also, if you disable auto exposure, you will get a better sense of how lit your model is.
You will need light, this is unavoidable, Enscape’s ‘camera’ relies on light , just like a real camera does- and just like a real camera, if you try to take a picture in a pitch black room without a source of light, it will look bad.
I’d check you have the rendering quality set to “ultra” - I’m not sure if this affects reflections, but certainly worth checking.
But as a rule , The reflections looking different are a product of how Enscape’s real time rendering works - if you work with stills then you may want to do something in post processing or consider passing it across into V-Ray to handle the reflections, where you can have as many bounces or light as you need to solve this.
Display MoreFrom a distance my material looks pretty nice (Fig. 1), but the corners look really weird because the wall's hard line is preserved (Fig. 2).
Is there a way I can get my Enscape in Revit corners to wrap the displacement map? (Fig. 3)
Fig. 1 - Displacement in "field" looks good
Fig. 2 - Lack of Displacement at outside edges (looks kind of holographic if viewer is moving)
Fig. 3 - Realistic displacement at edges (same texture, different software)
It's a paralax occlusion effect being used to create the illusion of depth - being like a hologram is kinda a good description of what it is doing.
Tessellating the geometry is typically too demanding for real-time, which is why it tends to not be something you see very often.
Over in game world where this a super common thing, physical geometry of bricks is sometimes used on the edges to maintain a required sillouette, but it's probably not practical with the tools you are using,
Have you got mirrored walls and ceilings?
Oh I saw the details saying "error compiling shader"
It's usually the GPU that compiles shaders, which is why you've got a driver error.
In any case, lots of new features between 2.7 and 3.4!
Probably get Enscape upto date also, the drivers might be doing things such an old version of Enscape isn't expecting - installers are here
I've had a few users having issues with SketchUp on Mac who are using Google Drive - I have similar issues sometimes with OneDrive as my computer automatically tries to sync some of the folders that Enscape places assets and things in.
I suggest you disable any cloud storage/network syncing you may have running and try again.
Hi guys,
I was wondering if I can build my own assets? And if theres a good place to learn how.
I work for a landscape architects in Canada, there are some great tree assets but not a great deal of Alberta type ones.I wonder if I can make my own and how?
Id be happy to share them once Im done
I really love this program, keep it real guys.Jo
There is the Enscape Asset editor - this allows you to import in external files, set them up with enscape materials and then save them for later use
Are the actual materials visible on screen - I think they won’t render in a still unless the emissive surface is visible
I believe that lets SketchUp show textures above 1024px. I would assume that Enscape gets the original file in either case
I tried it, it does a similar thing for me.
It looks as if there is something that determines what should be an outline and what shouldn't be based upon a number of factors
I would guess enscape uses the normals passed across from soften/smooth in SketchUp.
Try selecting the geometry and decreasing it below 20Degrees in SketchUp
It's been fixed in enscape's latest preview version, so I guess you don't normally need to worry.
^yeah, I suspect it isn't the texture itself, rather a problem with the extra data that SketchUp has with that in an xml file.
Programs can write information about PBR materials for example into this - Enscape stores whether a material is rough or smooth for example and it means that info is saved inside the material rather than by enscape itself.
Because this sketchup file can also hold lots of software specific data and some programs will try to read each other's information, I wonder if this might cause some confusion if there is a conflict
I have a library of materials that I use where I've preset various enscape parameters to them, so no matter where I open them, they look right.