Posts by CGAus

REMINDER! If you encounter any issues with Enscape (e.g. crashes, installation problems) or your subscription please reach out to our dedicated support team directly through the Help Center or by using the Support button as detailed HERE! Thank you for your understanding.

    I'm no Enscape expert here as I'm new myself - but if I was looking at your shared render, the grass isn't what leaps out at me as the weakest link :) the grass looks OK


    Anyway I think it is possible for you to pursue a hybrid option - by firstly experimenting with a modified "grass.png" the file that Enscape uses to populate their grass material and then secondly to combine in your higher poly detail clumps in select "hero" locations only to perhaps achieve the best (or better at least) of both worlds.


    You can find the files Enscape uses for their grass and carpet etc. in your Users/Name/Appdata/Local/Programs/Enscape/Renderer/SystemData/Textures/Enscape/Common folder and just have a go at modifying this and experiment with how you can improve the Enscape native grass appearance in relation to performance and then supplement this with your own high poly stuff.


    Hope this helps.

    OK... so is the "hack" to take your own panoramic and strip the sky from it then save it to the Enscape "Horizons" folder over one of the existing supplied horizons...?


    So I copied the original Enscape "White.png" (which is the White cubes image) and saved it elsewhere for safekeeping then overwrote the original with my own panoramic and it seemed to work OK... Picked "White cubes from the drop down and my image appears - it doesn't give or receive shadows which is good and so looks natural with the Enscape sky and my building shadows and it rotates with the slider appropriately.


    All good.... ;)

    New here so forgive me if I'm wanting something that already exists and I just haven't yet figured it out...


    I'm definitely plus 1 for round corners to be an Enscape material option


    I'm definitely plus 1 for being able to adjust colours of Enscape asset library proxies - even if it's only to adjust individual proxy saturation or slap a filter on it - it would help. Though ultimately being able to change the colour of a car for example maybe with a randomiser - would be ideal. Randomise tree leaves so that some are dead and brown and some are green as real-life.


    Whilst on trees.... can we have some Australian native vegetation.... Eucalyptus trees, Marri, Gum, Grass Trees etc. please !


    I'm keen to be able to "layer" maps so rather than just apply one image for bump or reflection it could be a combination of files preferably able to add / subtract / multiply etc. It's a terribly limiting chore to have to photoshop these files together - try the newly combined file then dump it if it's no good, rather than fine tune a new combination within Enscape and evaluate the effect realtime.


    I'd like to be able to exclude / include things from giving or receiving shadows / light etc. or even camera visibility... much more useful than it sounds.


    I'd like to be able to keyframe individual things for animation a bit better - but to be able to keyframe the wind separate to the overall timer so that if I speed the camera movement up my trees don't shake like they're on some strange drug or I could have a speeded up day to night lighting but show with gently moving (Australian) trees for example.


    I'm sure I'll think of more.... but all in all despite coming from years of Vray and Corona etc. I'm very impressed with the package and how quickly I can get stuff done.


    Keep up the good work :)