Posts by caecarvalho

    Hello Guys,


    Thank you for all the replys.


    Yes, that's defnetely the z fighting.

    For me, painting the group from outside and not the faces inside, is not a good option since you loose control over the uvs, and removing the perpendicular faces would be a cumbersome process.

    I've found that if you want to paint the faces directly and not have this issue, you have to paint the faces in both sides with the same material, including the perpendicular faces.

    I noticed that enscape recognizes both faces in a sketchup plane, meaning you can have one material in the frontface and a diferent material in the backface, and it will render them both. I use v-ray and Thea render as well, and they don't recognize both faces of a plane as 2 different faces, meaning if you apply one material in the frontface, it will automatically apply to the backface at render time. Don't know if that's why I don't have this issue with them.

    Is this possible with enscape or is there any possibility for not having this z fighting issue?( Without having to change my painting/texturing workflow?)


    PS: I've noticed that in simpler models, like a few boxes on top of each other, there's no z fighting. I can paint only the front faces and no perpendicular faces and the lines won't show up... You can see in the screen shot I've attached to this post.

    Hello Kaj,


    I'm using version 2.1.2.628-ge5bc706. SU 2017, win 10 pro and GTX 1080 with latest driver. I've tested some old projects and got the same result. Another strange issue is that when I draw some boxes and put them on top of each other in the same file, the lines don't show, but in the house they still show (see screen capture 03). I'm sending a few more screen shots of this project and the link for you to download another project that I've done some time ago where the lines are even more apparent.

    Please download the file here: https://www.dropbox.com/sh/8ev…oQV_nFAK62dHdSZCde5a?dl=0

    Hello Gadget,


    thanks for taking the time to test. If it's not ask much, could you do another test with this file I'm attaching in this post? I've painted the faces with a dark color. After you open the enscape viewport, try to move the model a little bit.


    Cheers,


    Caetano

    Yes, actually I've tried puting textures and white mode, and always the same result. I changed the color to that dark gray to show the problem better. Actually the house is white. I'll upload the model with no textures here. Maybe you can give it a try? Just apply some colors or textures (dark ones show the problem better). I've installed the latest nvidia drivers and the problem still persists.

    Hello Gadget,


    Actually they're on the same plane. I've done some tests like yours, with only a few boxes and it goes well. The problem seems to happen in bigger models.

    I just forgot to mention that I'm using SU 2017, latest preview version, Win 10 Pro and GTX 1080.

    Hello, I'm having problems with sketchup lines appearing in the render even though they shouldn't. I'm not shure it's a bug. I'm attaching a screen shot that should be self explanatory. I normally model this way because I use the 3d file for architectural documentation. So it would be nice if I could render without those lines. At the moment I have to unite all the geometry with boolean op.


    Best regards,


    Caetano

    Hello, I've been using the alpha for sketchup, and I got the message that my trial is about to expire. Is there any version of enscape for sketchup for sale? Or should I buy enscape for revit to keep using enscape alpha for sketchup?


    Best regards,


    Caetano