Posts by DC8Studio

    as a further update to this, still hoping to see the time appear.


    It would be nice to able to step through time using UI keys in a set incement, like hours or minutes

    that lets us do sun studies really fast, at the moment the jump in time seems random (based on graphics card speed ?)


    to be able to set a step in hours, step in 30 minutes, step in 15 minutes etc would be very handy

    something in scene preferences (saved with file) would be fine.


    many thanks

    Hi Team, just thought id throw my future dream for Enscape.


    With the pretty darn amazing quality games engines are getting to now, it would be nice to see Enscape step up to the plate a bit and offer a more game engine quality output.

    The game engines are dealing with significantly more data/processes than your typical archvis job, albiet specifically interpreted to their games engine. With real time raytracing, the need to pre bake gi and cheat on effects is reaching its nadir. All the engines admit to a performance increase for baked data, but the flexibility of realtime RT is starting to outweigh that advantage.


    some drool worthy realtime can be seen here

    and yes its alot of photogrammetry assets, but the lighting and fog is not.

    heres where lumion is at

    https://www.youtube.com/watch?v=AIZRYExloxU


    I love enscapes simple workflow, our studio has embraced it big time, but we are already craving better output, closer to our offline renderers.

    We are prepared to put up with some limitations based on that workflow as its the prime reason we use Enscape, but the quality needs to compete.


    Some things i feel enscape should have in the future to avoid being replaced in the near future by unity or unreal or even lumion.


    More realtime image adjustment - LUTs, Luminenece + Colour Curves, basically the lightroom image adjustment tabs.

    Better DOF, bloom, glare, flare controls

    Better reflections (real)

    Longer draw distances (have you seen games lately)

    Better grass draw distances,

    Better artificial lighting (alot of this is the app its in)

    Fog Support

    Animated assets (app support?) - basically just want moving trees, water and clouds when the camera is still (enscape assets)

    RT support for real glass, reflections, AO, DOF



    I know alot of this is pipe dreaming and a serious case of Unreal/EU4 envy. But enscapes workflow means non visual artists specialists can create client worthy imagery. That is its power.

    The gap is widening quite rapidly against the other engines i feel that Enscapes visual quality is falling behind as its not adapting fast enough.


    Go team.

    I am in latest previous version 2.5.0.108 and sketchup 2018

    Ultra mode


    How come i get clouds in my reflection even though environment is set to white background and white ground


    surely white background would make the sky white?

    if i change it to white background/white cubes the clouds go away, but i have odd cubes in the reflections


    ps i made the glass darker so you can see the clouds.

    medium seems to get the floor bounce from the environment which makes the colour bleed very odd if indoors.

    we do an awful lot of white rooms with quite warm coloured floors and the colour bounce effect is always too intense.

    white balancing the shot off the wall throws the other colours out and sometimes you can get away with desaturating say the red channel, but of there is something else red in the scene, thats not helpful.


    we use the colour intensity in gi sliders alot in our other rendering engines as clients always want white walls.

    Is it possible to adjust the colour bleed from the GI in ultra/high quality mode.


    for example if you have white room and make the floor a brown timber, the whole room goes orange. I'd like to tone this effect down. Not remove it completely, a slider from 0-100 would be awesome.


    Thanks (i thought there used to be a setting for this)

    you cant select that scene change directly in enscape though, only via the SU interface.

    Its not ideal but it does work.

    If scene buttons could rear the sketchup scene info it might make for a better system, i do however like the speed of jumping through enscape scenes as it doesnt read the SU info which can be very slow for big scenes.

    we cant contribute on wireless atm, still waiting for ours.

    We stopped using standard vive and only use the pro now as its so much better.


    We want to expand our VR room experience in scale though so you could walk around a whole kitchen/bathroom space. The wireless setup was key to that.

    Demian. It doesnt seem to be a wireless issue at all as VR Games and Prospect are reported to be working fine. It seems to be an issue with Enscape and Wireless. If the issue is not occuring wired then its not a straight performance issue, its a enscape wireless issue.

    Please dont drop the ball here, wired is one the biggest holdbacks to VR, the Vive Wireless frees you from that and will become a standard as costs come down.


    We are waiting for our wireless adapters to arrive in aus and worried now they wont work.

    Is there a way to select which gpu you use for enscape.

    I know Multigpu setups are not super common, but with GPU rendering becoming a thing now more and more uses will run an array of GPU's in a workstation.

    If SLI is not supported it would be nice to be able to select which GPU you use for enscape.


    All our GPU Software lets you select what you use.


    Thanks

    I would like to request when in walk mode teleporting (left dbl click and VR wand trigger) teleports you to new location but keeps the viewer height relative to mode you are in.

    ie walk mode keeps the height offset.


    its very jarring teleporting to the floor when you move around.


    thanks:thumbsup:

    Number 1 is make your own library. Dont want to end up like Lumion.


    Make the library local network or online so just your company can use library.


    All those features are useful though.

    Hi there Team.

    We have been having alot of disconnects with Steam VR (VivePro) using the new version with Sketchup

    It would just drop the connection to steam VR. Restarting the VR button in SU didnt do anything.

    Had to turn VR off in SU, exit steam VR, restart steam VR, restart VR in SU.

    about 30% of the time this would crash SU.


    Weve never had this with any of the preview builds upto ending in 2.3.3

    never tried the 2.4 preview in VR

    wait for an RTX (raytrace version) version of Enscape. It has proper reflection calculations.

    Until then you have to put up with game engine like cheating for reflections.

    weve been doing work in revit and enscape lately and textures definitely appear sharper and better in revit/enscape than sketchup/enscape

    this is with the same texture map.


    we have max res on and and filtering off in sketchup.