Just adding our own feedback here, that the Wireless setup works fine on HTC Vive Pro with no issues compared to wired setup.
yes please +1
Wasn't sure where to post this as its very generic and multi software.
Just wanted to ask if the HTC Vive Pro Wireless kit was okay to use with Revit and Sketchup (enscape of course) with no issues?
Some users had flagged issues with the wireless kit.
Some other concerns
- Is there any performance difference to wired and wireless people have found?
- effective range of wireless for a room based walthrough
thanks in advance for your feedback...
+1 for us too...
we definitely would appreciate those vegetation types
Kind of related,
Can we have adjustable speed of cloud animation (and more animation settings for clouds please)
Maybe even link the cloud and wind speed together
Atm, clouds move a tiny amount but its a hurricane a blowin.
Towerpower nailed it.
Can we please have a parameter to override the scene wind/animation settings. (like the water)
So you can turn the grass off.
A setting on assets might be handy too.
I am guessing a tree inside will animate if there is a storm blowing outside.
Is this seriously carpet. - Grass without the new animation.
You could of at least made a cutpile or looppile bump/displacement map
I know there might be the big group of shagpile carpet lovers out there. But this is not useful.
Another example that shows when moving viewport
We will thrown this here again.
Especially with 2.8 and animated trees and grass, it is even more jarring.
Please set a toggle to keep animating while focus is on the enscape app
I want rolling skies, water and ideally a animated sun while you stand there.
Trees gently swaying really add to this look
I am seeing white edge to grass on Sketchup RTX2080TI
Like a reverse vignette.
It grows as you pan around the view and is very odd looking
hoping this isn't supposed to happen.
is there a consensus on wireless option for HTC Vive Pro?
Just wondering if its worth it for Enscape use?
Has there been any progress on adding a proxy preview somehow.
Its not very helpful just to be plastered in empty boxes without knowing whats in it, what way its facing without having enscape running at the time.
Seriously slows down editing big time.
even just the sketchup preview image would be helpful to know what tree was what
as a further update to this, still hoping to see the time appear.
It would be nice to able to step through time using UI keys in a set incement, like hours or minutes
that lets us do sun studies really fast, at the moment the jump in time seems random (based on graphics card speed ?)
to be able to set a step in hours, step in 30 minutes, step in 15 minutes etc would be very handy
something in scene preferences (saved with file) would be fine.
Hi Team, just thought id throw my future dream for Enscape.
With the pretty darn amazing quality games engines are getting to now, it would be nice to see Enscape step up to the plate a bit and offer a more game engine quality output.
The game engines are dealing with significantly more data/processes than your typical archvis job, albiet specifically interpreted to their games engine. With real time raytracing, the need to pre bake gi and cheat on effects is reaching its nadir. All the engines admit to a performance increase for baked data, but the flexibility of realtime RT is starting to outweigh that advantage.
some drool worthy realtime can be seen here
and yes its alot of photogrammetry assets, but the lighting and fog is not.
heres where lumion is at
I love enscapes simple workflow, our studio has embraced it big time, but we are already craving better output, closer to our offline renderers.
We are prepared to put up with some limitations based on that workflow as its the prime reason we use Enscape, but the quality needs to compete.
Some things i feel enscape should have in the future to avoid being replaced in the near future by unity or unreal or even lumion.
More realtime image adjustment - LUTs, Luminenece + Colour Curves, basically the lightroom image adjustment tabs.
Better DOF, bloom, glare, flare controls
Better reflections (real)
Longer draw distances (have you seen games lately)
Better grass draw distances,
Better artificial lighting (alot of this is the app its in)
Animated assets (app support?) - basically just want moving trees, water and clouds when the camera is still (enscape assets)
RT support for real glass, reflections, AO, DOF
I know alot of this is pipe dreaming and a serious case of Unreal/EU4 envy. But enscapes workflow means non visual artists specialists can create client worthy imagery. That is its power.
The gap is widening quite rapidly against the other engines i feel that Enscapes visual quality is falling behind as its not adapting fast enough.
I am in latest previous version 188.8.131.52 and sketchup 2018
How come i get clouds in my reflection even though environment is set to white background and white ground
surely white background would make the sky white?
if i change it to white background/white cubes the clouds go away, but i have odd cubes in the reflections
ps i made the glass darker so you can see the clouds.
medium seems to get the floor bounce from the environment which makes the colour bleed very odd if indoors.
we do an awful lot of white rooms with quite warm coloured floors and the colour bounce effect is always too intense.
white balancing the shot off the wall throws the other colours out and sometimes you can get away with desaturating say the red channel, but of there is something else red in the scene, thats not helpful.
we use the colour intensity in gi sliders alot in our other rendering engines as clients always want white walls.
Is it possible to adjust the colour bleed from the GI in ultra/high quality mode.
for example if you have white room and make the floor a brown timber, the whole room goes orange. I'd like to tone this effect down. Not remove it completely, a slider from 0-100 would be awesome.
Thanks (i thought there used to be a setting for this)
you cant select that scene change directly in enscape though, only via the SU interface.
Its not ideal but it does work.
If scene buttons could rear the sketchup scene info it might make for a better system, i do however like the speed of jumping through enscape scenes as it doesnt read the SU info which can be very slow for big scenes.